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	<title>InRetroSpect Podcast &#187; Xero</title>
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		<title>Video Games Killed The Radio Star &#8211; Soundtracks</title>
		<link>http://www.inretrospectpodcast.com/2012/05/content/podcasts/video-games-killed-the-radio-star-soundtracks/</link>
		<comments>http://www.inretrospectpodcast.com/2012/05/content/podcasts/video-games-killed-the-radio-star-soundtracks/#comments</comments>
		<pubDate>Fri, 11 May 2012 16:00:45 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Video Games Killed The Radio Star]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=3014</guid>
		<description><![CDATA[<br/>Peter Willington is your guide on a short series of podcasts exploring video games and their relationship with music, spinning discs for audio nerds. This week, it&#8217;s the subject of soundtracks, the tracks that invoke memories and feelings for a game, or perhaps just the odd track that deserves to be heard again. The show &#8230;]]></description>
			<content:encoded><![CDATA[<br/><p lang="en-GB">Peter Willington is your guide on a short series of podcasts exploring video games and their relationship with music, spinning discs for audio nerds. This week, it&#8217;s the subject of soundtracks, the tracks that invoke memories and feelings for a game, or perhaps just the odd track that deserves to be heard again. The show contains the following tracks&#8230;</p>
<p lang="en-GB">Lone Star from Superbrother: Sword &amp; Sworcery EP &#8211; Suggested by <a href="http://twitter.com/lee_bradley" target="_blank">@lee_bradley</a></p>
<p lang="en-GB">Intro from Castle Of Illusion Starring Mickey Mouse &#8211; Suggested by <a href="http://twitter.com/frostiedee" target="_blank">@FrostieDee</a></p>
<p lang="en-GB">Sion Barzhad&#8217;s Theme from The Bouncer &#8211; Suggested by <a href="http://twitter.com/sayemisawesome" target="_blank">@sayemisawesome</a></p>
<p lang="en-GB">Room Of Angel from Silent Hill 4: The Room</p>
<p lang="en-GB">Excerpt of Main Theme from Super Mario Bros.</p>
<p lang="en-GB"></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer or artist and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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		<title>Video Games Killed The Radio Star &#8211; Chiptune Covers</title>
		<link>http://www.inretrospectpodcast.com/2012/04/content/podcasts/video-games-killed-the-radio-star-chiptune-covers/</link>
		<comments>http://www.inretrospectpodcast.com/2012/04/content/podcasts/video-games-killed-the-radio-star-chiptune-covers/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 18:58:18 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Video Games Killed The Radio Star]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2949</guid>
		<description><![CDATA[<br/>Peter Willington is your guide on a short series of podcasts exploring video games and their relationship with music, spinning discs for audio nerds. This week, it&#8217;s the subject of covers, specifically chiptune interpretations of pop, rock and dance numbers. The show contains the following tracks, by the following artists. Leeni covering Lana Del Ray&#8217;s &#8230;]]></description>
			<content:encoded><![CDATA[<br/><p lang="en-GB">Peter Willington is your guide on a short series of podcasts exploring video games and their relationship with music, spinning discs for audio nerds. This week, it&#8217;s the subject of covers, specifically chiptune interpretations of pop, rock and dance numbers. The show contains the following tracks, by the following artists.</p>
<p lang="en-GB"><a href="http://leeni.bandcamp.com/" target="_blank">Leeni</a> covering <a href="http://www.lanadelrey.com/" target="_blank">Lana Del Ray&#8217;s</a> &#8220;Video Games&#8221;</p>
<p lang="en-GB"><a href="http://www.youtube.com/user/spectraspectacle" target="_blank">Spectraspectacle</a> covering <a href="http://www.keanemusic.com/" target="_blank">Keane&#8217;s</a> &#8220;Spiralling&#8221; &#8211; Suggested by <a href="https://twitter.com/#!/foolishuk" target="_blank">@foolishuk</a></p>
<p lang="en-GB"><a href="http://www.youtube.com/user/Zellthesick" target="_blank">ZellTheSick</a> covering <a href="http://remhq.com/" target="_blank">REM&#8217;s</a> &#8220;End Of The World As We Know It (And I Feel Fine)&#8221; &#8211; Suggested by <a href="https://twitter.com/#!/kinectronic" target="_blank">@kinectronic</a></p>
<p lang="en-GB"><a href="http://www.youtube.com/user/TomGrus" target="_blank">TomGrus</a> covering <a href="http://hadouken.com/" target="_blank">Hadouken&#8217;s</a> &#8220;House Is Falling&#8221;</p>
<p lang="en-GB"></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer or artist and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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			<wfw:commentRss>http://www.inretrospectpodcast.com/2012/04/content/podcasts/video-games-killed-the-radio-star-chiptune-covers/feed/</wfw:commentRss>
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		<title>Pause:Continue Arc 3 – Episode 4, Broken Sword: Shadow Of The Templars with Mark Brown</title>
		<link>http://www.inretrospectpodcast.com/2012/04/content/podcasts/pausecontinue-arc-3-episode-4-broken-sword-shadow-of-the-templars-with-mark-brown/</link>
		<comments>http://www.inretrospectpodcast.com/2012/04/content/podcasts/pausecontinue-arc-3-episode-4-broken-sword-shadow-of-the-templars-with-mark-brown/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 16:56:28 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2867</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>For the fourth and final episode of the third arc of Pause:Continue, Peter Willington speaks with freelance writer Mark Brown to talk about Broken Sword: Shadow Of The Templars. Mark talks about early memories of gaming on the Game Boy and PlayStation, and why the first Broken Sword is his favourite game from childhood. Mark &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p lang="en-GB">For the fourth and final episode of the third arc of Pause:Continue, Peter Willington speaks with freelance writer Mark Brown to talk about Broken Sword: Shadow Of The Templars.</p>
<p lang="en-GB">Mark talks about early memories of gaming on the Game Boy and PlayStation, and why the first Broken Sword is his favourite game from childhood. Mark and Peter also discuss the finer points of the title, such as the hidden depths of characters and solid puzzle design.</p>
<p lang="en-GB"></p>
<p>This month&#8217;s links&#8230;</p>
<p>Mark&#8217;s Blog - <a href="http://infamousgoat.tumblr.com/">http://infamousgoat.tumblr.com/</a></p>
<p>Mark on Twitter - <a href="http://twitter.com/#!/britishgaming">http://twitter.com/britishgaming</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer or artist and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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			<wfw:commentRss>http://www.inretrospectpodcast.com/2012/04/content/podcasts/pausecontinue-arc-3-episode-4-broken-sword-shadow-of-the-templars-with-mark-brown/feed/</wfw:commentRss>
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		<title>Pause:Continue Arc 3 – Episode 3, Demos With Brendan Caldwell</title>
		<link>http://www.inretrospectpodcast.com/2012/03/content/podcasts/pausecontinue-arc-3-%e2%80%93-episode-3-demos-with-brendan-caldwell/</link>
		<comments>http://www.inretrospectpodcast.com/2012/03/content/podcasts/pausecontinue-arc-3-%e2%80%93-episode-3-demos-with-brendan-caldwell/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 12:00:49 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2360</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>In episode 3 of Peter Willington&#8217;s continued search for the games we most fondly remember growing up, he&#8217;s joined by Brendan Caldwell to talk demos. Remarking on just how important these trial versions of full games were to him in his youth, Brendan reveals how they inadvertently got him into writing, why he was initially &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p lang="en-GB">In episode 3 of Peter Willington&#8217;s continued search for the games we most fondly remember growing up, he&#8217;s joined by Brendan Caldwell to talk demos.</p>
<p lang="en-GB">Remarking on just how important these trial versions of full games were to him in his youth, Brendan reveals how they inadvertently got him into writing, why he was initially disappointed by Metal Gear Solid when it was released and how he knows the opening sequence of that title like the back of his hand.</p>
<p lang="en-GB"></p>
<p>This month&#8217;s links&#8230;</p>
<p>Brendan&#8217;s Blog - <a href="http://brendycaldwell.wordpress.com/">http://brendycaldwell.wordpress.com/</a></p>
<p>Brendan on Twitter - <a href="https://twitter.com/brendy_c" target="_blank">https://twitter.com/brendy_c</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer or artist and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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			<wfw:commentRss>http://www.inretrospectpodcast.com/2012/03/content/podcasts/pausecontinue-arc-3-%e2%80%93-episode-3-demos-with-brendan-caldwell/feed/</wfw:commentRss>
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		<title>Pause:Continue Arc 3 &#8211; Episode 2, Sonic The Hedgehog With Kris Lipscombe</title>
		<link>http://www.inretrospectpodcast.com/2012/02/content/podcasts/pausecontinue-arc-3-episode-2-sonic-the-hedgehog-with-kris-lipscombe/</link>
		<comments>http://www.inretrospectpodcast.com/2012/02/content/podcasts/pausecontinue-arc-3-episode-2-sonic-the-hedgehog-with-kris-lipscombe/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 12:01:47 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2350</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>Continuing the third Arc of Pause:Continue, Peter Willington is joined by Kris Lipscombe from TheSixthAxis to talk Sonic The Hedgehog on the Master System. They discuss the differences between 8-bit Sonic and his bigger brother on the Mega Drive, how the game was seen as a dumbed down port where in reality it was a &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p lang="en-GB">Continuing the third Arc of Pause:Continue, Peter Willington is joined by Kris Lipscombe from TheSixthAxis to talk Sonic The Hedgehog on the Master System.</p>
<p lang="en-GB">They discuss the differences between 8-bit Sonic and his bigger brother on the Mega Drive, how the game was seen as a dumbed down port where in reality it was a far tougher, far more cerebral game than the Blast Processor powered offering. Kris also talks about his childhood and how games were “events”, yet highly personal, and how his father introduced him to the medium.</p>
<p lang="en-GB"></p>
<p>This month&#8217;s links&#8230;</p>
<p>TheSixthAxis - <a href="http://www.thesixthaxis.com/" target="_blank">http://www.thesixthaxis.com/</a></p>
<p>Kris on Twitter - <a href="https://twitter.com/halbpro" target="_blank">https://twitter.com/halbpro</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer or artist and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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			<wfw:commentRss>http://www.inretrospectpodcast.com/2012/02/content/podcasts/pausecontinue-arc-3-episode-2-sonic-the-hedgehog-with-kris-lipscombe/feed/</wfw:commentRss>
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		<title>Pause:Continue Arc 3 &#8211; Episode 1, Bubble Bobble With Mike Mason</title>
		<link>http://www.inretrospectpodcast.com/2012/01/content/podcasts/pausecontinue-arc-3-episode-1-bubble-bobble-with-mike-mason/</link>
		<comments>http://www.inretrospectpodcast.com/2012/01/content/podcasts/pausecontinue-arc-3-episode-1-bubble-bobble-with-mike-mason/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 11:59:41 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2271</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>Do the games we played as children affect us as we became older? Are we informed by the classics from our youth or are we held back by them? Do our tastes ever change that dramatically? Do we still love the games we played for hours on end before we grew up into the people &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p>Do the games we played as children affect us as we became older? Are we informed by the classics from our youth or are we held back by them? Do our tastes ever change that dramatically? Do we still love the games we played for hours on end before we grew up into the people we are today? InRetroSpect&#8217;s Peter Willington decides to find out in Arc 3 of Pause:Continue.</p>
<p>This month he&#8217;s joined by Mike Mason who brings along Bub and Bob for the ride, as they discuss Mike&#8217;s favourite childhood game: Bubble Bobble. They talk about both console and home PC gaming, some of his earliest memories of video games, and shares some pro tips on the title.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Nintendo Life &#8211; <a href="http://www.nintendolife.com" target="_blank">http://www.nintendolife.com</a></p>
<p>Mike on Twitter &#8211; <a href="http://twitter.com/MikeDMason" target="_blank">http://twitter.com/MikeDMason</a></p>
<p>Cevinius&#8217; rendition of Bubble Bobble &#8211; <a href="http://www.youtube.com/watch?v=1l6r8yk9cns" target="_blank">http://www.youtube.com/watch?v=1l6r8yk9cns</a></p>
<p>Beastman&#8217;s Bubble Bobble &#8211; <a href="http://www.youtube.com/watch?v=L8C38JvZTEA" target="_blank">http://www.youtube.com/watch?v=L8C38JvZTEA</a></p>
<p>RazorDave&#8217;s Bubble Bobble Theme &#8211; <a href="http://www.youtube.com/watch?v=J1QDPrzt-RE" target="_blank">http://www.youtube.com/watch?v=J1QDPrzt-RE</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer or artist and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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		<title>Pause:Continue Arc 2 &#8211; Episode 3, Trauma</title>
		<link>http://www.inretrospectpodcast.com/2011/11/content/podcasts/pausecontinue-arc-2-episode-3-trauma/</link>
		<comments>http://www.inretrospectpodcast.com/2011/11/content/podcasts/pausecontinue-arc-2-episode-3-trauma/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 19:57:04 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2165</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>&#160; Released in August of 2011, Trauma is ostensibly a point and click adventure, albeit one that attempts to present feeling and tone over a complex series of puzzles and conversations. In this month&#8217;s Pause:Continue, Peter Willington explores the title and interviews its creator Krystian Majewski. Krystian speaks to InRetroSpect about the evolution of the &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/Krystian.jpg"><img class="alignleft size-thumbnail wp-image-2808" title="Krystian" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/Krystian-150x150.jpg" alt="" width="150" height="150" /></a>Released in August of 2011, Trauma is ostensibly a point and click adventure, albeit one that attempts to present feeling and tone over a complex series of puzzles and conversations. In this month&#8217;s Pause:Continue, Peter Willington explores the title and interviews its creator Krystian Majewski. Krystian speaks to InRetroSpect about the evolution of the adventure genre and the process of creating one of the most fascinating releases of the year.</p>

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<p>This month&#8217;s links&#8230;</p>
<p>Trauma - <a href="http://www.traumagame.com/" target="_blank">http://www.traumagame.com/</a></p>
<p>Trauma Soundtrack - <a href="http://soundtracks.martinstraka.de/album/trauma-soundtrack" target="_blank">http://soundtracks.martinstraka.de/album/trauma-soundtrack</a></p>
<p>Krystian Majewski&#8217;s Blog - <a href="http://gamedesignreviews.com/scrapbook/" target="_blank">http://gamedesignreviews.com/scrapbook/</a></p>
<p>Monster Hunter Podcast - <a href="http://monsterhunterpodcast.tumblr.com/">http://monsterhunterpodcast.tumblr.com/</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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		<slash:comments>2</slash:comments>
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		<title>Pause:Continue Arc 2 &#8211; Episode 2, Dreamfall: The Longest Journey</title>
		<link>http://www.inretrospectpodcast.com/2011/10/content/podcasts/pausecontinue-arc-2-episode-2-dreamfall-the-longest-journey/</link>
		<comments>http://www.inretrospectpodcast.com/2011/10/content/podcasts/pausecontinue-arc-2-episode-2-dreamfall-the-longest-journey/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 11:40:05 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2054</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>&#160; Adventure games are all the same aren&#8217;t they? “Of course not!” shouts Peter Willington in this second episode of P:C Arc 2, examining some of the games in the genre that dare to stand out, that try something new within the rigidly traditional format of pointing and clicking. Dreamfall: The Longest Journey is this &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p>&nbsp;</p>
<p>Adventure games are all the same aren&#8217;t they? “Of course not!” shouts Peter Willington in this second episode of P:C Arc 2, examining some of the games in the genre that dare to stand out, that try something new within the rigidly traditional format of pointing and clicking. Dreamfall: The Longest Journey is this month&#8217;s title, a game which is best when it&#8217;s being a sequel, at its worst, when it&#8217;s being a game.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Dreamfall: The Longest Journey&#8217;s Official Website - <a href="http://www.dreamfall.com/">http://www.dreamfall.com/</a></p>
<p>Funcom&#8217;s Official Website - <a href="http://www.funcom.com/">http://www.funcom.com/</a></p>
<p>Ragnar Tørnquist&#8217;s Blog - <a href="http://www.ragnartornquist.com/">http://www.ragnartornquist.com/</a></p>
<p>Next Month&#8217;s Game: Trauma - <a href="http://www.traumagame.com/">http://www.traumagame.com</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of Funcom and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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		<title>InRaiderSpect Part II: The Impact Of Lara</title>
		<link>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-ii-the-impact-of-lara/</link>
		<comments>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-ii-the-impact-of-lara/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 17:00:25 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Specials]]></category>
		<category><![CDATA[Tomb Raider]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1950</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Specials-Button-150x150.png" width="150" height="150" alt="" title="Specials" /><br/>What is the true legacy of Lara Croft? Is the tomb raiding heroine of the world famous franchise just a sex symbol of a time gone by, a relic more outdated than the treasures she finds on her adventures? Or could it be that the changes Ms. Croft brought to the games industry &#8211; and &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Specials-Button-150x150.png" width="150" height="150" alt="" title="Specials" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/InRaiderSpect_Pete.png"><img class="alignleft size-thumbnail wp-image-2508" title="InRaiderSpect_Pete" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/InRaiderSpect_Pete-150x150.png" alt="" width="150" height="150" /></a>What is the true legacy of Lara Croft? Is the tomb raiding heroine of the world famous franchise just a sex symbol of a time gone by, a relic more outdated than the treasures she finds on her adventures? Or could it be that the changes Ms. Croft brought to the games industry &#8211; and the medium in general &#8211; are now so ingrained and subtle that we&#8217;ve forgotten which English explorer we have to thank for them? Peter Willington investigates.</p>
<p style="text-align: center;"><em>Warning! Contains spoilers!</em></p>

<p>&nbsp;</p>
<p><em>All music tracks and sound effects featured are the intellectual property of <a href="http://www.square-enix.com/eu/en/">Square Enix</a> and used by us to better convey the tone and feel of the series. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. You can purchase the games and music right <a href="http://www.amazon.co.uk/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=tomb+raider&amp;x=0&amp;y=0">here</a>. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce or on the sale of items we link to, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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		<title>Pause:Continue Arc 2 &#8211; Episode 1, Nelson Tethers: Puzzle Agent</title>
		<link>http://www.inretrospectpodcast.com/2011/08/content/podcasts/pausecontinue-arc-2-episode-1-nelson-tethers-puzzle-agent/</link>
		<comments>http://www.inretrospectpodcast.com/2011/08/content/podcasts/pausecontinue-arc-2-episode-1-nelson-tethers-puzzle-agent/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 08:00:17 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1889</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>&#160; A new Arc, a new topic and this time it&#8217;s left-of-centre adventure titles. Peter Willington begins his exploration of the unique and the less-discussed adventure games, beginning with talking to fellow InRetroSpect podcaster Sam Turner about their shared playthrough of Nelson Tethers: Puzzle Agent. &#160; This month&#8217;s links&#8230; Telltale Games - http://www.telltalegames.com Official Nelson Tethers: &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/Sam-3.4.png"><img class="alignleft size-thumbnail wp-image-2795" title="Sam 3.4" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/Sam-3.4-150x150.png" alt="" width="150" height="150" /></a>A new Arc, a new topic and this time it&#8217;s left-of-centre adventure titles. Peter Willington begins his exploration of the unique and the less-discussed adventure games, beginning with talking to fellow InRetroSpect podcaster Sam Turner about their shared playthrough of Nelson Tethers: Puzzle Agent.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Telltale Games - <a href="http://www.telltalegames.com/">http://www.telltalegames.com</a></p>
<p>Official Nelson Tethers: Puzzle Agent Page - <a href="http://www.telltalegames.com/puzzleagent" target="_blank">http://www.telltalegames.com/puzzleagent</a></p>
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		<title>Pause:Continue Arc 1 &#8211; Episode 5, Release Day</title>
		<link>http://www.inretrospectpodcast.com/2011/07/content/podcasts/pausecontinue-arc-1-episode-5-release-day/</link>
		<comments>http://www.inretrospectpodcast.com/2011/07/content/podcasts/pausecontinue-arc-1-episode-5-release-day/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 09:45:50 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1777</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>&#160; For the finale of the first Pause:Continue Arc Peter Willington describes the process of grafting together his game &#8220;Soldiers Are Dreamers&#8221; using the Adventure Maker engine as well as his feelings of having now completed this mammoth task. Plus he speaks with Billy Vincent frontmen David and Bill regarding their incredible track &#8220;Feathers&#8221; which &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/BILLY-VINCENT2.jpg"><img class="alignleft size-thumbnail wp-image-2805" title="BILLY-VINCENT2" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/BILLY-VINCENT2-150x150.jpg" alt="" width="150" height="150" /></a>For the finale of the first Pause:Continue Arc Peter Willington describes the process of grafting together his game &#8220;Soldiers Are Dreamers&#8221; using the Adventure Maker engine as well as his feelings of having now completed this mammoth task. Plus he speaks with Billy Vincent frontmen David and Bill regarding their incredible track &#8220;Feathers&#8221; which features in the game.</p>

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<p>This month&#8217;s links&#8230;</p>
<p>Soldiers Are Dreamers &#8211; <a href="http://www.inretrospectpodcast.com/soldiersaredreamers/" target="_blank">Play Now</a></p>
<p>Billy Vincent - <a href="http://www.billyvincent.co.uk/">http://www.billyvincent.co.uk/</a></p>
<p>Adventure Maker - <a href="http://www.adventuremaker.com/">http://www.adventuremaker.com/</a></p>
]]></content:encoded>
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		<title>Pause:Continue Arc 1 &#8211; Episode 4, VAA MP3 POV</title>
		<link>http://www.inretrospectpodcast.com/2011/06/content/podcasts/pausecontinue-episode-4-vaa-mp3-pov/</link>
		<comments>http://www.inretrospectpodcast.com/2011/06/content/podcasts/pausecontinue-episode-4-vaa-mp3-pov/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 16:26:49 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1674</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>&#160; On this month&#8217;s show, InRetroSpect&#8217;s Peter Willington creates the art and sound assets for his upcoming game, which also receives its title. Plus, he talks with voice actors Rina-chan and Kyle Richardson, who provide the dialogue for this project. &#160; &#160; This month&#8217;s links&#8230; Find out more about Rina-chan &#8211; http://suzumiya-haruhi.net/ Find out more &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/profilepic.jpg"><img class="alignright size-thumbnail wp-image-2802" title="profilepic" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/profilepic-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/22zs22.jpg"><img class="alignleft size-thumbnail wp-image-2803" title="22zs22" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/22zs22-150x150.jpg" alt="" width="150" height="150" /></a>On this month&#8217;s show, InRetroSpect&#8217;s Peter Willington creates the art and sound assets for his upcoming game, which also receives its title. Plus, he talks with voice actors Rina-chan and Kyle Richardson, who provide the dialogue for this project.</p>

<p>&nbsp;</p>
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<p>This month&#8217;s links&#8230;</p>
<p>Find out more about Rina-chan &#8211; <a href="http://suzumiya-haruhi.net/" target="_blank">http://suzumiya-haruhi.net/</a></p>
<p>Find out more about Kyle Richardson &#8211; <a href="http://twitter.com/ManaCrevice" target="_blank">http://twitter.com/ManaCrevice</a></p>
<p>Voice Acting Alliance &#8211; <a href="http://voiceactingalliance.com/" target="_blank">http://voiceactingalliance.com/</a></p>
<p>GNU Image Manipulation Program &#8211; <a href="http://www.gimp.org/" target="_blank">http://www.gimp.org/</a></p>
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]]></content:encoded>
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		<title>Pause:Continue Arc 1 &#8211; Episode 3, Scripting Siegfried Sassoon</title>
		<link>http://www.inretrospectpodcast.com/2011/05/content/podcasts/pausecontinue-episode-3-scripting-siegfried-sassoon/</link>
		<comments>http://www.inretrospectpodcast.com/2011/05/content/podcasts/pausecontinue-episode-3-scripting-siegfried-sassoon/#comments</comments>
		<pubDate>Fri, 13 May 2011 19:18:43 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1550</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>&#160; Xero begins the long process of creating his game by forming the script and general structure outline, detailing why ambiguity is key to the piece and highlighting several inspirational games that have affecting narratives. Plus, how Siegfried Sassoon&#8217;s 1918 poem Dreamers affected the development of the modern day script. This month&#8217;s links&#8230; Dreamers by &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p>&nbsp;</p>
<p>Xero begins the long process of creating his game by forming the script and general structure outline, detailing why ambiguity is key to the piece and highlighting several inspirational games that have affecting narratives. Plus, how Siegfried Sassoon&#8217;s 1918 poem Dreamers affected the development of the modern day script.</p>

<p>This month&#8217;s links&#8230;</p>
<p><a href="http://www.poetryfoundation.org/poem/171922" target="_blank">Dreamers by Siegfried Sassoon</a></p>
<p><a href="http://www.inretrospectpodcast.com/2011/03/content/podcasts/digital-wanderlust-dreamscapes-do-gamers-dream-of-digital-sheep-2/" target="_blank">Dreamscapes by Strider</a></p>
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]]></content:encoded>
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		<title>Pause:Continue Arc 1 – Medal Of Honor Episode 2</title>
		<link>http://www.inretrospectpodcast.com/2011/04/content/podcasts/pausecontinue-%e2%80%93-medal-of-honor-episode-2/</link>
		<comments>http://www.inretrospectpodcast.com/2011/04/content/podcasts/pausecontinue-%e2%80%93-medal-of-honor-episode-2/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 12:21:09 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1478</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>Marconi drops in to discuss finishing up the playthrough of Danger Close&#8217;s Medal Of Honor, comparing the title once again with Evan Wright&#8217;s Generation Kill. Plus an interview with ex-Army James Brooks of He Said She Said and Xero decides on the type of game he wants to have made by the end of the &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p style="text-align: left;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/Sam-3.4.png"><img class="alignleft size-thumbnail wp-image-2795" title="Sam 3.4" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/Sam-3.4-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/04/popcornbox.jpg"><img class="alignright size-thumbnail wp-image-2800" title="popcornbox" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/04/popcornbox-150x150.jpg" alt="" width="150" height="150" /></a>Marconi drops in to discuss finishing up the playthrough of Danger Close&#8217;s Medal Of Honor, comparing the title once again with Evan Wright&#8217;s Generation Kill. Plus an interview with ex-Army James Brooks of He Said She Said and Xero decides on the type of game he wants to have made by the end of the project.</p>

<p>This month&#8217;s links&#8230;</p>
<p><a href="http://www.hesaidshesaidfm.com/">http://www.hesaidshesaidfm.com/</a></p>
<p><a href="http://www.medalofhonor.com/">http://www.medalofhonor.com/</a></p>
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]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Pause:Continue Arc 1 &#8211; Medal Of Honor Episode 1</title>
		<link>http://www.inretrospectpodcast.com/2011/03/content/podcasts/pausecontinue-medal-of-honor-episode-1/</link>
		<comments>http://www.inretrospectpodcast.com/2011/03/content/podcasts/pausecontinue-medal-of-honor-episode-1/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 16:05:55 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1285</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>Xero begins his playthrough of 2010&#8242;s Medal Of Honor from EA and Danger Close and discusses the title up to Belly Of The Beast with Marconi, referencing Generation Kill by author Evan Wright. The charming folks from Boss Baddie pop in to discuss getting started in game development. Plus Xero makes some important first decisions &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p style="text-align: left;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/Sam-3.4.png"><img class="alignleft size-thumbnail wp-image-2795" title="Sam 3.4" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/Sam-3.4-150x150.png" alt="" width="150" height="150" /></a>Xero begins his playthrough of 2010&#8242;s Medal Of Honor from EA and Danger Close and discusses the title up to Belly Of The <a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/2080250-boss_baddie_large.jpg"><img class="alignright size-thumbnail wp-image-2794" title="2080250-boss_baddie_large" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/2080250-boss_baddie_large-150x150.jpg" alt="" width="150" height="150" /></a>Beast with Marconi, referencing Generation Kill by author Evan Wright. The charming folks from Boss Baddie pop in to discuss getting started in game development. Plus Xero makes some important first decisions about the creation of his upcoming war themed game.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p><a href="http://bossbaddie.co.uk/" target="_blank">http://bossbaddie.co.uk/</a></p>
<p><a href="http://www.mrpineappleband.com/" target="_blank">http://www.mrpineappleband.com/</a></p>
<p><a href="http://www.adventuremaker.com/" target="_blank">http://www.adventuremaker.com/</a></p>
<p><a href="http://www.medalofhonor.com/">http://www.medalofhonor.com/</a></p>
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]]></content:encoded>
			<wfw:commentRss>http://www.inretrospectpodcast.com/2011/03/content/podcasts/pausecontinue-medal-of-honor-episode-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.inretrospectpodcast.com/wp-content/uploads/2011/03/PauseContinue-Medal-Of-Honor-Episode-One.mp3" length="49505066" type="audio/mpeg" />
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		<title>Pause:Continue &#8211; Episode Zero</title>
		<link>http://www.inretrospectpodcast.com/2011/02/content/podcasts/pausecontinue-episode-zero/</link>
		<comments>http://www.inretrospectpodcast.com/2011/02/content/podcasts/pausecontinue-episode-zero/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 18:00:16 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1168</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/>So just what is Pause:Continue? Episode Zero quickly explains the basic concept and we announce the first game we&#8217;ll be playing so that you can play along with us. &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Pause-Continue-Button-150x150.png" width="150" height="150" alt="" title="Pause Continue" /><br/><p style="text-align: center;">So just what is Pause:Continue? Episode Zero quickly explains the basic concept and we announce the first game we&#8217;ll be playing so that you can play along with us.</p>

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		<title>InRetroSolid Part II: In Defence of Sons of Liberty</title>
		<link>http://www.inretrospectpodcast.com/2011/01/content/podcasts/inretrosolid-part-ii-in-defence-of-sons-of-liberty/</link>
		<comments>http://www.inretrospectpodcast.com/2011/01/content/podcasts/inretrosolid-part-ii-in-defence-of-sons-of-liberty/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 18:00:03 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Specials]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1099</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Specials-Button-150x150.png" width="150" height="150" alt="" title="Specials" /><br/>&#160; Is Raiden really such an unlikeable brat? Does Sons Of Liberty have a confusing storyline? Was Hideo Kojima wrong to try and fool his audience? Xero shouts a resolute &#8216;no&#8217; and explains why the game&#8217;s many criticisms are illogical in their foundation. Warning! May not be suitable for children! Contains spoilers! &#160; &#160; &#160; &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Specials-Button-150x150.png" width="150" height="150" alt="" title="Specials" /><br/><p>&nbsp;</p>
<p>Is Raiden really such an unlikeable brat? Does Sons Of Liberty have a confusing storyline? Was Hideo Kojima wrong to try and fool his audience? Xero shouts a resolute &#8216;no&#8217; and explains why the game&#8217;s many criticisms are illogical in their foundation.</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/01/ts.jpg"><img class="alignleft size-medium wp-image-1100" title="ts" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/01/ts-211x300.jpg" alt="" width="127" height="180" /></a> <em>Warning! May not be suitable for children!</em></p>
<p><em>Contains spoilers!</em></p>

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]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>InRetroSpect Reviews: Closing</title>
		<link>http://www.inretrospectpodcast.com/2010/12/content/podcasts/inretrospect-reviews-closing/</link>
		<comments>http://www.inretrospectpodcast.com/2010/12/content/podcasts/inretrospect-reviews-closing/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 18:00:04 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1046</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>It&#8217;s the final episode of the InRetroSpect Review Show and Xero talks about why he put together the show and what he feels the show has tried to achieve, looking back on two years of retro games criticism.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>It&#8217;s the final episode of the InRetroSpect Review Show and Xero talks about why he put together the show and what he feels the show has tried to achieve, looking back on two years of retro games criticism.</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/12/mona-lisa.jpg"><img class="alignleft size-medium wp-image-1048" title="mona lisa" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/12/mona-lisa-192x300.jpg" alt="" width="192" height="300" /></a></p>
]]></content:encoded>
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		<title>InRetroSpect Reviews: Rayman</title>
		<link>http://www.inretrospectpodcast.com/2010/11/content/podcasts/inretrospect-reviews-rayman/</link>
		<comments>http://www.inretrospectpodcast.com/2010/11/content/podcasts/inretrospect-reviews-rayman/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 18:00:12 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1003</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Michel Ancel&#8217;s directorial debut is explored in this super special edition of the InRetroSpect Review Show. Xero explains his feelings towards the early 32 bit era platformer, bringing the decisive verdict on this fondly remembered title from Ubisoft.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Michel Ancel&#8217;s directorial debut is explored in this super special edition of the InRetroSpect Review Show. Xero explains his feelings towards the early 32 bit era platformer, bringing the decisive verdict on this fondly remembered title from Ubisoft.</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Rayman-E.jpg"><img class="alignleft size-medium wp-image-1005" title="Rayman E" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Rayman-E-298x300.jpg" alt="" width="298" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>InRetroSpect Reviews: Clockwork Knight</title>
		<link>http://www.inretrospectpodcast.com/2010/10/content/podcasts/inretrospect-reviews-clockwork-knight/</link>
		<comments>http://www.inretrospectpodcast.com/2010/10/content/podcasts/inretrospect-reviews-clockwork-knight/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 08:00:03 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=931</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Xero gets in a copy of this SEGA platformer for a few &#8216;Knights&#8217; (see what we did there?) to see if it&#8217;s still a classic title, or should gamers take it out back and put a &#8216;Sword&#8217; to it&#8230;? (we&#8217;re sorry)]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Xero gets in a copy of this SEGA platformer for a few &#8216;Knights&#8217; (see what we did there?) to see if it&#8217;s still a classic title, or should gamers take it out back and put a &#8216;Sword&#8217; to it&#8230;? (we&#8217;re sorry)</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/10/Sat-ClockworkKnight.jpg"><img class="alignleft size-medium wp-image-933" title="Sat-ClockworkKnight" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/10/Sat-ClockworkKnight-216x300.jpg" alt="" width="216" height="300" /></a></p>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>InRetroSpect Reviews: Daytona USA</title>
		<link>http://www.inretrospectpodcast.com/2010/09/content/podcasts/inretrospect-reviews-daytona-usa/</link>
		<comments>http://www.inretrospectpodcast.com/2010/09/content/podcasts/inretrospect-reviews-daytona-usa/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 17:00:29 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=889</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Xero shifts into top gear for his latest review, leaping into a Team Hornet branded racing car and taking Daytona USA out for a spin.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Xero shifts into top gear for his latest review, leaping into a Team Hornet branded racing car and taking Daytona USA out for a spin.</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/09/cdaytona_usa.jpg"><img class="alignleft size-full wp-image-892" title="cdaytona_usa" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/09/cdaytona_usa.jpg" alt="" width="289" height="299" /></a></p>
]]></content:encoded>
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		<title>InRetroSpect Reviews: Virtua Cop</title>
		<link>http://www.inretrospectpodcast.com/2010/08/content/inretrospect-reviews-virtua-cop/</link>
		<comments>http://www.inretrospectpodcast.com/2010/08/content/inretrospect-reviews-virtua-cop/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 17:00:54 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=806</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Straight from the arcades of old comes Virtua Cop, an early light gun shooter. But is it worth a shot, or is it a misfire all over? Xero gives the definitive verdict on this SEGA classic.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Straight from the arcades of old comes Virtua Cop, an early light gun shooter. But is it worth a shot, or is it a misfire all over? Xero gives the definitive verdict on this SEGA classic.</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/08/virtua-cop.jpg"><img class="alignleft size-medium wp-image-803" title="virtua-cop" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/08/virtua-cop-251x300.jpg" alt="" width="251" height="300" /></a></p>
]]></content:encoded>
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		<title>InRetroSpect Reviews: Ristar</title>
		<link>http://www.inretrospectpodcast.com/2010/07/content/podcasts/inretrospect-reviews-ristar/</link>
		<comments>http://www.inretrospectpodcast.com/2010/07/content/podcasts/inretrospect-reviews-ristar/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 17:00:30 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=728</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>It&#8217;s time for Sonic The Hedgehog to take a back seat for a moment as the chief mascot of SEGA, as the InRetroSpect Review Show dusts off Ristar from the collection to see whether you should be adding it to your games collection. Is this relatively forgotten SEGA platformer a shining star when reviewed 15 &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>It&#8217;s time for Sonic The Hedgehog to take a back seat for a moment as the  chief mascot of SEGA, as the InRetroSpect Review Show dusts off Ristar  from the collection to see whether you should be adding it to your games  collection. Is this relatively forgotten SEGA platformer a shining star  when reviewed 15 years later, or does it burn up on re-entry? Xero  investigates.</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/07/ristar_cover_eu.jpg"><img class="alignleft size-full wp-image-734" title="ristar_cover_eu" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/07/ristar_cover_eu.jpg" alt="" width="237" height="335" /></a></p>
]]></content:encoded>
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		<title>InRetroSpect Reviews: Chrono Trigger</title>
		<link>http://www.inretrospectpodcast.com/2010/06/content/podcasts/inretrospect-reviews-chrono-trigger/</link>
		<comments>http://www.inretrospectpodcast.com/2010/06/content/podcasts/inretrospect-reviews-chrono-trigger/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 17:00:47 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=677</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Xero takes a look at this Super Nintendo Japanese Role Playing Game &#8216;classic&#8217;, trying incredibly hard to not make any bad time related puns. Is it just the same as any other JRPG? Does its focus on choice offer anything new? Tune in to find out!]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Xero takes a look at this Super Nintendo Japanese Role Playing Game &#8216;classic&#8217;, trying incredibly hard to not make any bad time related puns. Is it just the same as any other JRPG? Does its focus on choice offer anything new? Tune in to find out!</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/06/chronotrigger2.jpg"><img class="alignleft size-medium wp-image-679" title="chronotrigger2" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/06/chronotrigger2-300x225.jpg" alt="" width="300" height="225" /></a></p>

]]></content:encoded>
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		<title>InRetroSpect Reviews: Panzer Dragoon</title>
		<link>http://www.inretrospectpodcast.com/2010/05/content/podcasts/inretrospect-reviews-panzer-dragoon/</link>
		<comments>http://www.inretrospectpodcast.com/2010/05/content/podcasts/inretrospect-reviews-panzer-dragoon/#comments</comments>
		<pubDate>Wed, 12 May 2010 17:00:18 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=626</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Flying reptiles, lazer weapons, tribal warfare, it&#8217;s a weird world that Panzer Dragoon paints, but is it one you should spend any time in? Xero investigates this Sega Saturn classic.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/05/Panzer_Dragoon_Coverart.png"><img class="alignleft size-medium wp-image-628" title="Panzer_Dragoon_Coverart" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/05/Panzer_Dragoon_Coverart-190x300.png" alt="" width="190" height="300" /></a></p>
<p><!-- 		@page { margin: 2cm } 		P { margin-bottom: 0.21cm } -->Flying reptiles, lazer weapons, tribal warfare, it&#8217;s a weird world that Panzer Dragoon paints, but is it one you should spend any time in? Xero investigates this Sega Saturn classic.</p>

]]></content:encoded>
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		<title>InRetroSpect Reviews: Street Fighter Alpha</title>
		<link>http://www.inretrospectpodcast.com/2010/04/content/podcasts/inretrospect-reviews/inretrospect-reviews-street-fighter-alpha/</link>
		<comments>http://www.inretrospectpodcast.com/2010/04/content/podcasts/inretrospect-reviews/inretrospect-reviews-street-fighter-alpha/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 14:30:27 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=542</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>The return to the world stage of the most beloved 2D fighter series of all time, but is this a superb addition to the Street Fighter stable or one one-on-one brawler to avoid? Xero investigates&#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/04/street_fighter_alpha_cover-article_image.jpg"><img class="alignleft size-medium wp-image-543" title="Street Fighter Alpha Cover" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/04/street_fighter_alpha_cover-article_image-195x300.jpg" alt="" width="195" height="300" /></a>The return to the world stage of the most beloved 2D fighter series of all time, but is this a superb addition to the Street Fighter stable or one one-on-one brawler to avoid? Xero investigates&#8230; </p>
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		<title>InRetroSpect Reviews: Air Combat</title>
		<link>http://www.inretrospectpodcast.com/2010/03/content/podcasts/inretrospect-reviews-air-combat/</link>
		<comments>http://www.inretrospectpodcast.com/2010/03/content/podcasts/inretrospect-reviews-air-combat/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 20:51:29 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=488</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>In this month’s episode of the InRetroSpect Review Show, Xero takes Air Combat for a spin. Is Namco’s port of the arcade title still a dream to play after 15 years? Listen now to find out!]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/03/Air_Combat.jpg"><img class="alignleft size-medium wp-image-489" title="Air Combat" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/03/Air_Combat-300x295.jpg" alt="" width="300" height="295" /></a>In this month’s episode of the InRetroSpect Review Show, Xero takes Air Combat for a spin. Is Namco’s port of the arcade title still a dream to play after 15 years? Listen now to find out!</p>

]]></content:encoded>
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		<title>InRetroSpect Reviews: Jumping Flash</title>
		<link>http://www.inretrospectpodcast.com/2010/02/content/podcasts/inretrospect-reviews/inretrospect-reviews-jumping-flash/</link>
		<comments>http://www.inretrospectpodcast.com/2010/02/content/podcasts/inretrospect-reviews/inretrospect-reviews-jumping-flash/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 18:00:56 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=465</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Oh, what&#8217;s this? Another episode of InRetroSpect? Fantastic. This month, Xero looks at the unique little 3D platformer that is Jumping Flash, but the big question is, is it any good?]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/02/jumpingflash.jpg"><img class="alignnone size-medium wp-image-464" title="jumpingflash" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/02/jumpingflash-300x300.jpg" alt="" width="300" height="300" /></a>Oh, what&#8217;s this? Another episode of InRetroSpect? Fantastic. This month, Xero looks at the unique little 3D platformer that is Jumping Flash, but the big question is, is it any good?</p>

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		<title>InRetroSpect Reviews: Super Mario World 2: Yoshi&#8217;s Island</title>
		<link>http://www.inretrospectpodcast.com/2010/01/content/podcasts/inretrospect-reviews/inretrospect-reviews-super-mario-world-2-yoshis-island/</link>
		<comments>http://www.inretrospectpodcast.com/2010/01/content/podcasts/inretrospect-reviews/inretrospect-reviews-super-mario-world-2-yoshis-island/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 18:00:08 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=441</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>This month Xero dusts off Super Mario World 2: Yoshi&#8217;s Island to see if it holds up some 15 years later. Is the sequel to one of Miyamoto&#8217;s finest works any good? Download and find out!]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2010/01/YoshisIsland.jpg"><img class="alignnone size-full wp-image-440" title="YoshisIsland" src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/01/YoshisIsland.jpg" alt="" width="292" height="223" /></a></p>
<p>This month Xero dusts off Super Mario World 2: Yoshi&#8217;s Island to see if it holds up some 15 years later. Is the sequel to one of Miyamoto&#8217;s finest works any good? Download and find out!</p>

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		<title>InRetroSpect Reviews: Wing Commander III: Heart of the Tiger</title>
		<link>http://www.inretrospectpodcast.com/2009/12/content/podcasts/inretrospect-reviews/inretrospect-reviews-wing-commander-iii-heart-of-the-tiger/</link>
		<comments>http://www.inretrospectpodcast.com/2009/12/content/podcasts/inretrospect-reviews/inretrospect-reviews-wing-commander-iii-heart-of-the-tiger/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 18:00:50 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=419</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>This month Xero reviews Wing Commander III. Not just one of the first games to use FMV, but one of the first mediums to use full CGI backgrounds. It cast  a full cast of professional characters (although it was not the first game to do so) including Mark Hamill, Malcom Mcdowell, John-Rys-Davies, and Tom Wilson &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>This month Xero reviews Wing Commander III.</p>
<p>Not just one of the first games to use FMV, but one of the first mediums to use full CGI backgrounds. It cast  a full cast of professional characters (although it was not the first game to do so) including Mark Hamill, Malcom Mcdowell, John-Rys-Davies, and Tom Wilson [Who played Biff from Back to the Future fact fans]. Wing Commander III didn&#8217;t just pionner with it&#8217;s use of CGI, it also had the highest budget of any game made to that date ($4m).</p>
<p><img class="alignnone size-large wp-image-420" title="wing commander iii" src="http://www.inretrospectpodcast.com/wp-content/uploads/2009/12/wing-commander-iii-732x1024.jpg" alt="wing commander iii" width="263" height="368" /></p>
<p>The movies may have been groundbreaking, but were they any better than other failed attempts at intergrating live-action FMV? More importantly although billed as an interactive movie, was the interactive part any good? Xero Investigates.</p>

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		<title>InRetroSpect Reviews: Stunt Race FX</title>
		<link>http://www.inretrospectpodcast.com/2009/11/content/podcasts/inretrospect-reviews-stunt-race-fx/</link>
		<comments>http://www.inretrospectpodcast.com/2009/11/content/podcasts/inretrospect-reviews-stunt-race-fx/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 15:00:49 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=311</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>A true 3D racer on the Super Nintendo? It can’t be done surely? It certainly can, but that doesn’t necessarily mean it’s good… Xero investigates this classic, but largely forgotten racer from 1994.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>A true 3D racer on the Super Nintendo? It can’t be done surely? It certainly can, but that doesn’t necessarily mean it’s good… Xero investigates this classic, but largely forgotten racer from 1994.</p>

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		<title>InRetroSpect Reviews: Final Fantasy 6</title>
		<link>http://www.inretrospectpodcast.com/2009/10/content/podcasts/inretrospect-reviews/inretrospect-reviews-final-fantasy-6/</link>
		<comments>http://www.inretrospectpodcast.com/2009/10/content/podcasts/inretrospect-reviews/inretrospect-reviews-final-fantasy-6/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 18:21:06 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/10/11/inretrospect-reviews-final-fantasy-6/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Final Fantasy 6 is one of those rare games that we hold up as a paragon of design, a title that we reminisce about fondly with friends. A perfect game then to take apart piece by piece to analyse whether it is still a classic RPG tale, or if its quality is now just a &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Final Fantasy 6 is one of those rare games that we hold up as a paragon of design, a title that we reminisce about fondly with friends. A perfect game then to take apart piece by piece to analyse whether it is still a classic RPG tale, or if its quality is now just a legend.</p>

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		<title>InRetroSpect Reviews: Streets Of Rage 3</title>
		<link>http://www.inretrospectpodcast.com/2009/09/content/podcasts/inretrospect-reviews/inretrospect-reviews-streets-of-rage-3/</link>
		<comments>http://www.inretrospectpodcast.com/2009/09/content/podcasts/inretrospect-reviews/inretrospect-reviews-streets-of-rage-3/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 10:46:51 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/09/20/inretrospect-reviews-streets-of-rage-3/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Streets Of Rage 3 was a side-scrolling brawler for the Mega Drive, how well has it held up after 15 years? Xero investigates…]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Streets Of Rage 3 was a side-scrolling brawler for the Mega Drive, how well has it held up after 15 years? Xero investigates…</p>

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		<title>InRetroSpect Reviews: Micro Machines 2 Turbo Tournament</title>
		<link>http://www.inretrospectpodcast.com/2009/08/content/podcasts/inretrospect-reviews/inretrospect-reviews-micro-machines-2-turbo-tournament/</link>
		<comments>http://www.inretrospectpodcast.com/2009/08/content/podcasts/inretrospect-reviews/inretrospect-reviews-micro-machines-2-turbo-tournament/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 18:27:07 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/08/19/inretrospect-reviews-micro-machines-2-turbo-tournament/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Micro Machines was developed by Codemasters. Codemasters were most famous at the time for the Dizzy games, now they are more likely to be associated with racing games such as the Colin McRae franchise. Micro Machines 2 Turbo Tournament was released 3 years after the original. It added hover boats and helicopters to franchise as &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Micro Machines was developed by Codemasters. Codemasters were most famous at the time for the Dizzy games, now they are more likely to be associated with racing games such as the Colin McRae franchise.</p>
<p>Micro Machines 2 Turbo Tournament was released 3 years after the original. It added hover boats and helicopters to franchise as well as a head to head mode. Codemasters developed the ‘J-Cart’ for the game which placed two controller ports on the cartridge allowing 4 people to play the game without the use of a 4 player adapter. The game would eventually be remade in the form of Micro Machines Turbo Tournament ‘96 exclusively for the Sega Mega Drive (Genesis).</p>
<p>Join us as Xero find out whether the game was a revolution in racing games leading to Codemasters future success in the genre, a fun distraction or a waste of time?</p>

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		<title>InRetroSpect Reviews: King of Fighters 94</title>
		<link>http://www.inretrospectpodcast.com/2009/07/content/podcasts/inretrospect-reviews/inretrospect-reviews-king-of-fighters-94/</link>
		<comments>http://www.inretrospectpodcast.com/2009/07/content/podcasts/inretrospect-reviews/inretrospect-reviews-king-of-fighters-94/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 16:44:04 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/07/18/inretrospect-reviews-king-of-fighters-94/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>Sorry about the delay in service but here it is! King of Fighters, an SNK classic that was originally released on the Neo Geo arcade and home console, bringing together charactors from Fatal Fury and Art of Fighting, as well as revised versions of characters from Ikari Warriors and Psycho Soldier, and original characters created &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>Sorry about the delay in service but here it is!</p>
<p>King of Fighters, an SNK classic that was originally released on the Neo Geo arcade and home console, bringing together charactors from Fatal Fury and Art of Fighting, as well as revised versions of characters from Ikari Warriors and Psycho Soldier, and original characters created specifically for the game.</p>
<p>Is the nostagia factor all that should bring you back to this game or is there more substance to it? Xero finds out.</p>
<p>As usual you can contact us via <a href="http://inretrospectpodcast.com">e-mail</a>, <a href="http://www.facebook.com/group.php?gid=49821524735">Facebook</a> or <a href="http://twitter.com/inretweetspect">Twitter</a>, dont forget to leave us comments or questions and even reviews.</p>

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		<title>InRetroSpect Reviews: Wario&#8217;s Woods</title>
		<link>http://www.inretrospectpodcast.com/2009/06/content/podcasts/inretrospect-reviews/inretrospect-reviews-warios-woods/</link>
		<comments>http://www.inretrospectpodcast.com/2009/06/content/podcasts/inretrospect-reviews/inretrospect-reviews-warios-woods/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 17:41:51 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/06/11/inretrospect-reviews-warios-woods/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>In this month’s show, Xero reviews the last game to be released on the NES, Wario’s Woods. Was it a classic game for the system to go out on, or let down by the hardware limitations? Does it compare to other puzzle games like Dr. Mario or Dr Robotnik’s Mean Bean Machine? Xero finds out. &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>In this month’s show, Xero reviews the last game to be released on the NES, Wario’s Woods. Was it a classic game for the system to go out on, or let down by the hardware limitations? Does it compare to other puzzle games like Dr. Mario or Dr Robotnik’s Mean Bean Machine? Xero finds out.</p>
<p>Comments? Questions? Send them to <a href="mailto:xero@inretrospectpodcast.com">xero@inretrospectpodcast.com</a>, <a href="http://www.facebook.com/group.php?gid=49821524735">join in on the InRetroSpect Facebook group</a> or <a href="http://twitter.com/inretweetspect">follow us on twitter</a>.</p>
<p>For links to any of our other content or just to have a look check out our website <a href="http://inretrospectpodcast.com">http://inretrospectpodcast.com</a> and let us know what you think of it!</p>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>InRetroSpect Reviews: Virtua Racing</title>
		<link>http://www.inretrospectpodcast.com/2009/05/content/podcasts/inretrospect-reviews/inretrospect-reviews-virtua-racing/</link>
		<comments>http://www.inretrospectpodcast.com/2009/05/content/podcasts/inretrospect-reviews/inretrospect-reviews-virtua-racing/#comments</comments>
		<pubDate>Mon, 11 May 2009 13:51:28 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/05/11/inretrospect-reviews-virtua-racing/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>In this month’s show, Xero take a look at Virtua Racing. One of the best games ever? Certainly with some of the best named characters ever. Is the game easy to play, a hardcore gamers dream or neither? Xero finds out. Comments? Questions? Send them to xero@inretrospectpodcast.com, join in on the InRetroSpect Facebook group or &#8230;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>In this month’s show, Xero take a look at Virtua Racing. One of the best games ever? Certainly with some of the best named characters ever. Is the game easy to play, a hardcore gamers dream or neither? Xero finds out.</p>
<p>Comments? Questions? Send them to <a href="mailto:xeroxeroxero@hotmail.co.uk">xero@inretrospectpodcast.com</a>, <a href="http://www.facebook.com/group.php?gid=49821524735">join in on the InRetroSpect Facebook group</a> or <a href="http://twitter.com/inretweetspect">follow us on twitter</a>.</p>
<p>For links to any of our other content or just to have a look check out our new website <a title="InRetroSpect Podcast" href="http://inretrospectpodcast.com">http://inretrospectpodcast.com</a> and let us know what you think of it!</p>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>InRetroSpect Reviews: Street Fighter 2 Turbo</title>
		<link>http://www.inretrospectpodcast.com/2009/04/content/podcasts/inretrospect-reviews/inretrospect-reviews-street-fighter-2-turbo/</link>
		<comments>http://www.inretrospectpodcast.com/2009/04/content/podcasts/inretrospect-reviews/inretrospect-reviews-street-fighter-2-turbo/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 18:54:36 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/04/11/inretrospect-reviews-street-fighter-2-turbo/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>This month Xero reviews Street Fighter 2 Turbo, the things that made the series so popular and what’s changed for the better. Comments? Questions? Send them to xero@inretrospectpodcast.com, join in on the InRetroSpect Facebook group or follow us on twitter.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>This month Xero reviews Street Fighter 2 Turbo, the things that made the series so popular and what’s changed for the better.</p>
<p>Comments? Questions? Send them to <a href="mailto:xero@inretrospectpodcast.com">xero@inretrospectpodcast.com</a>, <a target="&quot;_blank&quot;">join in on the InRetroSpect Facebook group</a> or <a target="&quot;_blank&quot;">follow us on twitter</a>.</p>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>InRetroSpect Reviews: The Lion King</title>
		<link>http://www.inretrospectpodcast.com/2009/03/content/podcasts/inretrospect-reviews/inretrospect-reviews-the-lion-king/</link>
		<comments>http://www.inretrospectpodcast.com/2009/03/content/podcasts/inretrospect-reviews/inretrospect-reviews-the-lion-king/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 19:53:53 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/03/11/inretrospect-reviews-the-lion-king/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>In this months show, Xero looks at The Lion King A high budget movie tie-in, is it better than the movie tie-ins of today or even worse? Xero finds out. Comments? Questions? Send them to xero@inretrospectpodcast.com, join in on the InRetroSpect Facebook group or follow us on twitter.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>In this months show, Xero looks at The Lion King A high budget movie tie-in, is it better than the movie tie-ins of today or even worse? Xero finds out. Comments? Questions? Send them to <a href="mailto:xero@inretrospectpodcast.com">xero@inretrospectpodcast.com</a>, <a>join in on the InRetroSpect Facebook group</a> or <a>follow us on twitter</a>.</p>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>InRetroSpect Reviews: Ridge Racer</title>
		<link>http://www.inretrospectpodcast.com/2009/02/content/podcasts/inretrospect-reviews/inretrospect-reviews-ridge-racer/</link>
		<comments>http://www.inretrospectpodcast.com/2009/02/content/podcasts/inretrospect-reviews/inretrospect-reviews-ridge-racer/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 21:42:18 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[InRetroSpect Reviews]]></category>

		<guid isPermaLink="false">http://xeroxeroxero.podbean.com/2009/02/16/inretrospect-reviews-ridge-racer/</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/>In this months show, Xero looks at Ridge Racer a classic arcade racer. Comments? Questions? Send them to xero@inretrospectpodcast.com or join in on the new InRetroSpect Facebook group.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/03/Review-Button02-150x150.png" width="150" height="150" alt="" title="InRetroSpect Reviews" /><br/><p>In this months show, Xero looks at Ridge Racer a classic arcade racer. Comments? Questions? Send them to <a href="http://inretrospectpodcast.com">xero@inretrospectpodcast.com</a> or join in on the new InRetroSpect Facebook group.</p>

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