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	<title>InRetroSpect Podcast</title>
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	<link>http://www.inretrospectpodcast.com</link>
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		<title>LOVESCAPES: Pride &amp; Embarrassment</title>
		<link>http://www.inretrospectpodcast.com/2012/02/content/podcasts/lovescapes-pride-embarrassment/</link>
		<comments>http://www.inretrospectpodcast.com/2012/02/content/podcasts/lovescapes-pride-embarrassment/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 12:00:43 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Digital Wanderlust]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2340</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/>Romantic Love. Just why is it so difficult to get right in gaming? Kris, joined by Pete, Sam and Dan attempt to answer this question, finding out what has worked, what hasn&#8217;t and why. Go listen!]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2012/02/020-half-life2.png"><img class="size-medium wp-image-2344 alignleft" title="020 - half-life2" src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/02/020-half-life2-212x300.png" alt="" width="212" height="300" /></a>Romantic Love. Just why is it so difficult to get right in gaming? Kris, joined by Pete, Sam and Dan attempt to answer this question, finding out what has worked, what hasn&#8217;t and why. Go listen!</p>
<p style="text-align: center;"></p>
]]></content:encoded>
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		<title>Pause:Continue Arc 3 &#8211; Episode 2, Sonic The Hedgehog With Kris Lipscombe</title>
		<link>http://www.inretrospectpodcast.com/2012/02/content/podcasts/pausecontinue-arc-3-episode-2-sonic-the-hedgehog-with-kris-lipscombe/</link>
		<comments>http://www.inretrospectpodcast.com/2012/02/content/podcasts/pausecontinue-arc-3-episode-2-sonic-the-hedgehog-with-kris-lipscombe/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 12:01:47 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2350</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/>Continuing the third Arc of Pause:Continue, Peter Willington is joined by Kris Lipscombe from TheSixthAxis to talk Sonic The Hedgehog on the Master System. They discuss the differences between 8-bit Sonic and his bigger brother on the Mega Drive, how the game was seen as a dumbed down port where in reality it was a <a href='http://www.inretrospectpodcast.com/2012/02/content/podcasts/pausecontinue-arc-3-episode-2-sonic-the-hedgehog-with-kris-lipscombe/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/><p lang="en-GB"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2012/02/KrisLipscombeAndSonic.jpg"><img class="aligncenter size-full wp-image-2354" title="KrisLipscombeAndSonic" src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/02/KrisLipscombeAndSonic.jpg" alt="" width="1000" height="580" /></a></p>
<p lang="en-GB">Continuing the third Arc of Pause:Continue, Peter Willington is joined by Kris Lipscombe from TheSixthAxis to talk Sonic The Hedgehog on the Master System.</p>
<p lang="en-GB">They discuss the differences between 8-bit Sonic and his bigger brother on the Mega Drive, how the game was seen as a dumbed down port where in reality it was a far tougher, far more cerebral game than the Blast Processor powered offering. Kris also talks about his childhood and how games were “events”, yet highly personal, and how his father introduced him to the medium.</p>
<p lang="en-GB"></p>
<p>This month&#8217;s links&#8230;</p>
<p>TheSixthAxis - <a href="http://www.thesixthaxis.com/" target="_blank">http://www.thesixthaxis.com/</a></p>
<p>Kris on Twitter - <a href="https://twitter.com/halbpro" target="_blank">https://twitter.com/halbpro</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer or artist and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Freeplay: Episode 24 The Stage, The Sky &amp; The Story</title>
		<link>http://www.inretrospectpodcast.com/2012/02/content/podcasts/freeplay-episode-24-the-stage-the-sky-the-story/</link>
		<comments>http://www.inretrospectpodcast.com/2012/02/content/podcasts/freeplay-episode-24-the-stage-the-sky-the-story/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:00:20 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2323</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/>Food, clothes, housing, electricity and water are a selection of items of everyday living which cost money. Society tells us that we need to buy these so called &#8216;essentials&#8217; to survive. The games industry has tapped into this idea and exploited it for their own nefarious schemes and made all gamers believe that if you <a href='http://www.inretrospectpodcast.com/2012/02/content/podcasts/freeplay-episode-24-the-stage-the-sky-the-story/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/><p style="text-align: center;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2012/02/Freeplay23title.png"><img class="aligncenter size-full wp-image-2327" title="Freeplay23title" src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/02/Freeplay23title.png" alt="" width="368" height="486" /></a></p>
<p>Food, clothes, housing, electricity and water are a selection of items of everyday living which cost money. Society tells us that we need to buy these so called &#8216;essentials&#8217; to survive.</p>
<p>The games industry has tapped into this idea and exploited it for their own nefarious schemes and made all gamers believe that if you want to enjoy fun, exciting and innovative games you have to hand over your cold hard cash. But, here at Freeplay we snatch your hand away from the evil retailer and explain that there are games you can play for free.</p>
<p>This month Dan is joined by Kris, Pete and Sam as they tread the theatrical boards with Deirdra Kiai’s The Play. They play Charles Cecil’s seminal sci-fi adventure Beneath a Steel Sky and then they discuss what makes a truly great gaming narrative.</p>
<p style="text-align: center;"></p>
<p>If you want to tread the boards you can try The Play <a href="www.deirdrakiai.com/theplay/">here</a></p>
<p>If you want to see what is Beneath a Steel Sky <a href="http://www.gog.com/en/gamecard/beneath_a_steel_sky">click here</a></p>
]]></content:encoded>
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		<title>Through the Reticle: What Next</title>
		<link>http://www.inretrospectpodcast.com/2012/01/content/podcasts/through-the-reticle-what-next/</link>
		<comments>http://www.inretrospectpodcast.com/2012/01/content/podcasts/through-the-reticle-what-next/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 11:54:50 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Through the Reticle]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2308</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/>&#160; &#160; It&#8217;s the beginning of a brand new year and the excitement surrounding 2011 is still ringing in the ears of many gamers. So was the last twelve months the golden age for the current generation of hardware or is there still more to come from consoles that have pride of place in our <a href='http://www.inretrospectpodcast.com/2012/01/content/podcasts/through-the-reticle-what-next/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2012/01/playstation_4_2.jpg"><img class="aligncenter size-medium wp-image-2314" title="playstation_4_2" src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/01/playstation_4_2-300x220.jpg" alt="" width="300" height="220" /></a></p>
<p>&nbsp;</p>
<p>It&#8217;s the beginning of a brand new year and the excitement surrounding 2011 is still ringing in the ears of many gamers. So was the last twelve months the golden age for the current generation of hardware or is there still more to come from consoles that have pride of place in our homes? That&#8217;s what Sam puts through his sights in the latest Through the Reticle&#8230;</p>
<p style="text-align: center;"></p>
<p style="text-align: center;">
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		<title>Digital Wanderlust: &#8220;Grandmother what a big path you have!&#8221;</title>
		<link>http://www.inretrospectpodcast.com/2012/01/content/podcasts/digital-wanderlust-grandmother-what-a-big-path-you-have/</link>
		<comments>http://www.inretrospectpodcast.com/2012/01/content/podcasts/digital-wanderlust-grandmother-what-a-big-path-you-have/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 12:00:20 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Digital Wanderlust]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2291</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/>Strider kicks off 2012 with a jaunt down Tale of Tales The Path, experiencing something that changes his perception of  videogaming and took him to an uncomfortable place. This podcast contains adult themes and is not suitable for children. You can find The Path here. Its awesome soundtrack here. The Freeplay episode in which we <a href='http://www.inretrospectpodcast.com/2012/01/content/podcasts/digital-wanderlust-grandmother-what-a-big-path-you-have/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2012/01/019-thepath.png"><img class="size-medium wp-image-2292 alignleft" title="019 - thepath" src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/01/019-thepath-212x300.png" alt="" width="212" height="300" /></a>Strider kicks off 2012 with a jaunt down Tale of Tales <em>The Path, </em>experiencing something that changes his perception of  videogaming and took him to an uncomfortable place.</p>
<p><em>This podcast contains adult themes and is not suitable for children.</em></p>

<p>You can find <em>The Path </em><a href="http://tale-of-tales.com/ThePath/">here</a>.</p>
<p>Its awesome soundtrack <a href="http://tale-of-tales.com/ThePath/buy.html#soundtrack">here</a>.</p>
<p>The <a href="http://www.inretrospectpodcast.com/2011/07/content/freeplay-episode-19-tenderness-tombs-and-toilet-tissue/">Freeplay episode</a> in which we discussed <em>The Graveyard, </em>another release from Tale of Tales.</p>
<p>The <em>Digital Wanderlust </em>music is &#8216;Threads&#8217; provided by <a href="http://soundcloud.com/ultrabrilliant">Andy Kelly</a></p>
]]></content:encoded>
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		<title>Pause:Continue Arc 3 &#8211; Episode 1, Bubble Bobble With Mike Mason</title>
		<link>http://www.inretrospectpodcast.com/2012/01/content/podcasts/pausecontinue-arc-3-episode-1-bubble-bobble-with-mike-mason/</link>
		<comments>http://www.inretrospectpodcast.com/2012/01/content/podcasts/pausecontinue-arc-3-episode-1-bubble-bobble-with-mike-mason/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 11:59:41 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2271</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/>&#160; Do the games we played as children affect us as we became older? Are we informed by the classics from our youth or are we held back by them? Do our tastes ever change that dramatically? Do we still love the games we played for hours on end before we grew up into the <a href='http://www.inretrospectpodcast.com/2012/01/content/podcasts/pausecontinue-arc-3-episode-1-bubble-bobble-with-mike-mason/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2012/01/MikeBubBob1.jpg"><img class="aligncenter size-full wp-image-2285" title="MikeBubBob" src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/01/MikeBubBob1.jpg" alt="" width="699" height="387" /></a></p>
<p>Do the games we played as children affect us as we became older? Are we informed by the classics from our youth or are we held back by them? Do our tastes ever change that dramatically? Do we still love the games we played for hours on end before we grew up into the people we are today? InRetroSpect&#8217;s Peter Willington decides to find out in Arc 3 of Pause:Continue.</p>
<p>This month he&#8217;s joined by Mike Mason who brings along Bub and Bob for the ride, as they discuss Mike&#8217;s favourite childhood game: Bubble Bobble. They talk about both console and home PC gaming, some of his earliest memories of video games, and shares some pro tips on the title.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Nintendo Life &#8211; <a href="http://www.nintendolife.com" target="_blank">http://www.nintendolife.com</a></p>
<p>Mike on Twitter &#8211; <a href="http://twitter.com/MikeDMason" target="_blank">http://twitter.com/MikeDMason</a></p>
<p>Cevinius&#8217; rendition of Bubble Bobble &#8211; <a href="http://www.youtube.com/watch?v=1l6r8yk9cns" target="_blank">http://www.youtube.com/watch?v=1l6r8yk9cns</a></p>
<p>Beastman&#8217;s Bubble Bobble &#8211; <a href="http://www.youtube.com/watch?v=L8C38JvZTEA" target="_blank">http://www.youtube.com/watch?v=L8C38JvZTEA</a></p>
<p>RazorDave&#8217;s Bubble Bobble Theme &#8211; <a href="http://www.youtube.com/watch?v=J1QDPrzt-RE" target="_blank">http://www.youtube.com/watch?v=J1QDPrzt-RE</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer or artist and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Freeplay: Episode 23 Twelfth Night Special</title>
		<link>http://www.inretrospectpodcast.com/2012/01/content/podcasts/freeplay-episode-23-twelfth-night-special/</link>
		<comments>http://www.inretrospectpodcast.com/2012/01/content/podcasts/freeplay-episode-23-twelfth-night-special/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 12:00:39 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2256</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/>Happy New Year and please accept all the happy tidings for 2012 from InRetroSpect. Even though the old year is now mostly a haze of punch, party poppers and drunken paralysis, you might still remember this: InRetroSpect Xmas Special In this special the InRetroSpect team were privileged enough to receive games as their Secret Santa presents. Now, twelve <a href='http://www.inretrospectpodcast.com/2012/01/content/podcasts/freeplay-episode-23-twelfth-night-special/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2012/01/brothers-in-arms-hells-highway-review1.jpg"><br />
<img class="aligncenter size-large wp-image-2258" title="brothers-in-arms-hells-highway-review1" src="http://www.inretrospectpodcast.com/wp-content/uploads/2012/01/brothers-in-arms-hells-highway-review1-1024x576.jpg" alt="" width="695" height="390" /></a></p>
<p>Happy New Year and please accept all the happy tidings for 2012 from InRetroSpect. Even though the old year is now mostly a haze of punch, party poppers and drunken paralysis, you might still remember this: <a href="http://www.inretrospectpodcast.com/2011/12/content/podcasts/freeplay-episode-22-christmas-christmas-christmas-again/">InRetroSpect Xmas Special</a> In this special the InRetroSpect team were privileged enough to receive games as their Secret Santa presents. Now, twelve nights later, they have met up again to discuss the games Santa gave them and use those very same games to spark debate. So sit back, maybe chow down one last Mince Pie, as InRetroSpect pull down their tinsel for the Twelfth Night Special&#8230;</p>
<p style="text-align: center;"><em>Warning! May not be suitable for Children!</em></p>
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		<title>Freeplay: Episode 22 Christmas, Christmas &amp; Christmas&#8230; again</title>
		<link>http://www.inretrospectpodcast.com/2011/12/content/podcasts/freeplay-episode-22-christmas-christmas-christmas-again/</link>
		<comments>http://www.inretrospectpodcast.com/2011/12/content/podcasts/freeplay-episode-22-christmas-christmas-christmas-again/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 13:05:07 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2223</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/>Tis the season to be jolly, So grab some tinsel and some holly, As once again it’s that time of year, To listen to some festive cheer, The InRetroSpect boys are here to say, That its time for the Special Christmas Freeplay, ********** Dan the host is in his seat, And is joined by three <a href='http://www.inretrospectpodcast.com/2011/12/content/podcasts/freeplay-episode-22-christmas-christmas-christmas-again/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/12/The-Christmas-Card.png"><img class="aligncenter size-large wp-image-2225" title="The Christmas Card" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/12/The-Christmas-Card-1024x724.png" alt="" width="695" height="491" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"></p>
<p style="text-align: center;">
<p style="text-align: center;">Tis the season to be jolly,</p>
<p style="text-align: center;">So grab some tinsel and some holly,</p>
<p style="text-align: center;">As once again it’s that time of year,</p>
<p style="text-align: center;">To listen to some festive cheer,</p>
<p style="text-align: center;">The InRetroSpect boys are here to say,</p>
<p style="text-align: center;">That its time for the Special Christmas Freeplay,</p>
<p style="text-align: center;">**********</p>
<p style="text-align: center;">Dan the host is in his seat,</p>
<p style="text-align: center;">And is joined by three festive treats,</p>
<p style="text-align: center;">With Sam to the right, Pete to the left,</p>
<p style="text-align: center;">And with Kris up ahead you won’t feel bereft,</p>
<p style="text-align: center;">They will choose their best games,</p>
<p style="text-align: center;">Both the big and the small,</p>
<p style="text-align: center;">And discuss why they chose those games above all,</p>
<p style="text-align: center;">**********</p>
<p style="text-align: center;">If that’s not enough you also will hear,</p>
<p style="text-align: center;">As well as their choices for game of the year,</p>
<p style="text-align: center;">A secret Santa of gaming design,</p>
<p style="text-align: center;">Spending only £5.00 meant the budget was fine,</p>
<p style="text-align: center;">But purchase they did so listen and find,</p>
<p style="text-align: center;">How this festive exchange could well blow your mind,</p>
<p style="text-align: center;">**********</p>
<p style="text-align: center;">And if still you are not content,</p>
<p style="text-align: center;">You greedy lot,</p>
<p style="text-align: center;">We have a festive quiz to complete this plot,</p>
<p style="text-align: center;">Pete was the champion this time last year,</p>
<p style="text-align: center;">Will he repeat this feat or fall on his rear,</p>
<p style="text-align: center;">**********</p>
<p style="text-align: center;">All this and more is just a mouse click away,</p>
<p style="text-align: center;">And when you are done go have your say,</p>
<p style="text-align: center;">iTunes or Zune is the place to go,</p>
<p style="text-align: center;">To tell people how much you enjoyed our Christmas show,</p>
<p style="text-align: center;">Or speak to the Gremlin who lives on the net,</p>
<p style="text-align: center;">But a friendly response you shouldn’t expect,</p>
<p style="text-align: center;">**********</p>
<p style="text-align: center;">So listen and laugh for the last time this year,</p>
<p style="text-align: center;">To the cheapest gaming chat you’re likely to hear,</p>
<p style="text-align: center;">In 2012 we will return,</p>
<p style="text-align: center;">Ensuring that you still keep money to burn,</p>
<p style="text-align: center;">So until then goodbye and don’t shed a tear,</p>
<p style="text-align: center;">Just have a very Merry Christmas and A Happy New Year!</p>
<p style="text-align: center;"><em>Warning! May not be suitable for Children.</em></p>
<p style="text-align: center;">
<p>&nbsp;</p>
]]></content:encoded>
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		<title>InRetroSpect RAW: Top 5 Sidekicks</title>
		<link>http://www.inretrospectpodcast.com/2011/12/content/podcasts/inretrospect-raw-top-5-sidekicks/</link>
		<comments>http://www.inretrospectpodcast.com/2011/12/content/podcasts/inretrospect-raw-top-5-sidekicks/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 12:00:11 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Raw]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2214</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/Tape_RAW.png" width="185" height="121" alt="" title="InRetroSpect Raw" /><br/>RAW is a show from InRetroSpect that aims to choose a Top 5 of a certain video game topic within a certain time limit. Totally un-scripted, un-edited, InRetroSpect RAW is the purest of recorded debates. This time, Sam, Pete, Dan and Kris have twenty minutes to discuss who should make our Top 5 gaming sidekicks. <a href='http://www.inretrospectpodcast.com/2011/12/content/podcasts/inretrospect-raw-top-5-sidekicks/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/Tape_RAW.png" width="185" height="121" alt="" title="InRetroSpect Raw" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/12/RAW_Title_sidekicks.png"><img class="aligncenter size-large wp-image-2215" title="RAW_Title_sidekicks" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/12/RAW_Title_sidekicks-1024x518.png" alt="" width="695" height="351" /></a></p>
<p>RAW is a show from InRetroSpect that aims to choose a Top 5 of a certain video game topic within a certain time limit. Totally un-scripted, un-edited, InRetroSpect RAW is the purest of recorded debates. This time, Sam, Pete, Dan and Kris have twenty minutes to discuss who should make our Top 5 gaming sidekicks.</p>
<p style="text-align: center;"></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Through the Reticle: My Plinky Plonky Music Special</title>
		<link>http://www.inretrospectpodcast.com/2011/12/content/podcasts/through-the-reticle-my-plinky-plonky-music-special/</link>
		<comments>http://www.inretrospectpodcast.com/2011/12/content/podcasts/through-the-reticle-my-plinky-plonky-music-special/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 12:00:19 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Through the Reticle]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2205</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/>You may or may not remember that in August of last year, Sam asked fellow podcasters, Paul, Pete, Kris and Dan to share with him their video game music highlights. This was the Plinky Plonky Music Special. After more than a year and to celebrate the 25th show of Through the Reticle, Sam has decided <a href='http://www.inretrospectpodcast.com/2011/12/content/podcasts/through-the-reticle-my-plinky-plonky-music-special/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/><p style="text-align: center;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/12/745595_f520.jpg"><img class="aligncenter size-medium wp-image-2207" title="745595_f520" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/12/745595_f520-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p style="text-align: left;">You may or may not remember that in August of last year, Sam asked fellow podcasters, Paul, Pete, Kris and Dan to share with him their video game music highlights. This was the<a href="http://www.inretrospectpodcast.com/2010/08/content/podcasts/through-the-reticle-plinky-plonky-music-special/"> Plinky Plonky Music Special</a>. After more than a year and to celebrate the 25th show of Through the Reticle, Sam has decided that it was time to do his own Plinky Plonky Special. Inspired by a recent play through of Rayman: Origins, Sam shares those pieces of music that have stayed with him after over two decades of gaming.</p>
<p style="text-align: center;"></p>
<p style="text-align: center;">
<p style="text-align: center;">
<p style="text-align: center;">
<p style="text-align: center;">
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		<title>Digital Wanderlust: FOODSCAPES: May Contain Nuts</title>
		<link>http://www.inretrospectpodcast.com/2011/11/content/podcasts/digital-wanderlust-foodscapes-may-contain-nuts/</link>
		<comments>http://www.inretrospectpodcast.com/2011/11/content/podcasts/digital-wanderlust-foodscapes-may-contain-nuts/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 12:00:40 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Digital Wanderlust]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2179</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/>In this episode Kris looks at the relationship between food and gaming calling upon his colleagues at InRetroSpect and Sinan Kubba from Big Red Potion. What do gamers like to eat? How does food effect our playing of games? And why does Portal have cake in it? Find out. Warning, make sure you have eaten <a href='http://www.inretrospectpodcast.com/2011/11/content/podcasts/digital-wanderlust-foodscapes-may-contain-nuts/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/018-fallout3.png"><img class="alignleft size-medium wp-image-2181" title="018 - fallout3" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/018-fallout3-212x300.png" alt="" width="212" height="300" /></a>In this episode Kris looks at the relationship between food and gaming calling upon his colleagues at InRetroSpect and Sinan Kubba from Big Red Potion. What do gamers like to eat? How does food effect our playing of games? And why does <em>Portal </em>have cake in it? Find out.</p>

<p><em>Warning, make sure you have eaten before listening.</em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Pete&#8217;s <em>Sinner Sushi</em>: </p>
<p>Sam&#8217;s <em>Radioactive Toad in the Hole</em>: </p>
<p>Dan&#8217;s <em>Steak of Rage</em>: </p>
<p>Sinan&#8217;s <em>Rainbow Risotto</em>: </p>
<p>&nbsp;</p>
<p>You can hear more from Sinan at <a href="http://www.gamernode.com/bigredpotion/">Big Red Potion</a> and <a title="Freeplay: Episode 12 The Celestial, The Coma &amp; The Chuckle Bros" href="http://www.inretrospectpodcast.com/2010/10/content/podcasts/freeplay-episode-12-the-celestial-the-coma-the-chuckle-bros/">Freeplay</a>. If you feel a need for a bit of exercise, why not listen to Sam&#8217;s <a title="Through the Reticle: Witness the Fitness" href="http://www.inretrospectpodcast.com/2011/02/content/podcasts/through-the-reticle-witness-the-fitness/">&#8216;Witness the Fitness&#8217;</a>?</p>
<p>&nbsp;</p>
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		<title>Pause:Continue Arc 2 &#8211; Episode 3, Trauma</title>
		<link>http://www.inretrospectpodcast.com/2011/11/content/podcasts/pausecontinue-arc-2-episode-3-trauma/</link>
		<comments>http://www.inretrospectpodcast.com/2011/11/content/podcasts/pausecontinue-arc-2-episode-3-trauma/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 19:57:04 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2165</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/>Released in August of 2011, Trauma is ostensibly a point and click adventure, albeit one that attempts to present feeling and tone over a complex series of puzzles and conversations. In this month&#8217;s Pause:Continue, Peter Willington explores the title and interviews its creator Krystian Majewski. Krystian speaks to InRetroSpect about the evolution of the adventure <a href='http://www.inretrospectpodcast.com/2011/11/content/podcasts/pausecontinue-arc-2-episode-3-trauma/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/traumagameimage1.jpg"><img class="aligncenter size-full wp-image-2168" title="traumagameimage1" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/traumagameimage1.jpg" alt="" width="600" height="338" /></a></p>
<p>Released in August of 2011, Trauma is ostensibly a point and click adventure, albeit one that attempts to present feeling and tone over a complex series of puzzles and conversations. In this month&#8217;s Pause:Continue, Peter Willington explores the title and interviews its creator Krystian Majewski. Krystian speaks to InRetroSpect about the evolution of the adventure genre and the process of creating one of the most fascinating releases of the year.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Trauma - <a href="http://www.traumagame.com/" target="_blank">http://www.traumagame.com/</a></p>
<p>Trauma Soundtrack - <a href="http://soundtracks.martinstraka.de/album/trauma-soundtrack" target="_blank">http://soundtracks.martinstraka.de/album/trauma-soundtrack</a></p>
<p>Krystian Majewski&#8217;s Blog - <a href="http://gamedesignreviews.com/scrapbook/" target="_blank">http://gamedesignreviews.com/scrapbook/</a></p>
<p>Monster Hunter Podcast - <a href="http://monsterhunterpodcast.tumblr.com/">http://monsterhunterpodcast.tumblr.com/</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of the developer and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
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		<title>Freeplay: Episode 21 Building, Blitzing and Beverley Hills Chihuahua</title>
		<link>http://www.inretrospectpodcast.com/2011/11/content/podcasts/freeplay-episode-21-building-blitzing-and-beverley-hills-chihuahua/</link>
		<comments>http://www.inretrospectpodcast.com/2011/11/content/podcasts/freeplay-episode-21-building-blitzing-and-beverley-hills-chihuahua/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 12:00:10 +0000</pubDate>
		<dc:creator>FrostieD</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2074</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/>Have you found that lately you&#8217;ve been spending more money than you intended? Has your bank balance dropped unexpectedly? Can you not quite put your finger on the reason for your sudden frivolous attitude to money? Well, let me enlighten you. Two months ago Freeplay took some time off to explore the world of Lara <a href='http://www.inretrospectpodcast.com/2011/11/content/podcasts/freeplay-episode-21-building-blitzing-and-beverley-hills-chihuahua/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/FreeplayFront-copy.png"><img class="aligncenter size-full wp-image-2078" title="FreeplayFront copy" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/FreeplayFront-copy.png" alt="" width="368" height="486" /></a></p>
<p>Have you found that lately you&#8217;ve been spending more money than you intended? Has your bank balance dropped unexpectedly? Can you not quite put your finger on the reason for your sudden frivolous attitude to money? Well, let me enlighten you. Two months ago Freeplay took some time off to explore the world of Lara Croft and so you haven’t had your monthly dose of gaming on the cheap. But have no fear as Freeplay is back in time for you to salvage you bank balance, just in time for Christmas.</p>
<p>This month we get sociable as Dan is joined by Pete, Sam, Kris and special guest, Creative Director at <a href="http://www.mobilepie.com">mobilepie.com</a> Will Luton, as we take on the games you can find for free through Facebook.</p>
<p>For starters we discover if three is the magic number with Bejewelled Blitz and then we play Cityville.</p>
<p>If that’s not enough for you, we finish with a discussion on the impact social media is having on our gaming lives.</p>
<p style="text-align: center;"><em>Warning! May not be suitable for children!</em></p>
<p style="text-align: center;"></p>
<p>To blast some gems in Bejewelled Blitz <a href="http://www.facebook.com/bejeweledblitz" target="_blank">Click Here</a></p>
<p>To become the Mayor of your own town <a href="http://www.facebook.com/apps/application.php?id=291549705119" target="_blank">Click Here</a></p>
]]></content:encoded>
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		<title>[Future Freeplay Games] Building Up &amp; The Blitz</title>
		<link>http://www.inretrospectpodcast.com/2011/11/content/articles/news/ffg/future-freeplay-games-building-up-the-blitz/</link>
		<comments>http://www.inretrospectpodcast.com/2011/11/content/articles/news/ffg/future-freeplay-games-building-up-the-blitz/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 19:29:47 +0000</pubDate>
		<dc:creator>FrostieD</dc:creator>
				<category><![CDATA[Future Freeplay Games]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2098</guid>
		<description><![CDATA[<br/>Do you like games? Do you like the Internet? Do you like friends? If you answered yes to all three then the return of Freeplay will be right up your street as this month we take the Freeplay wagon all the way to the wonderful world of Facebook. &#160; This month the Freeplay team is <a href='http://www.inretrospectpodcast.com/2011/11/content/articles/news/ffg/future-freeplay-games-building-up-the-blitz/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/FutureFreeplay21.png"><img class="aligncenter size-full wp-image-2099" title="FutureFreeplay21" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/FutureFreeplay21.png" alt="" width="392" height="419" /></a></p>
<p>Do you like games? Do you like the Internet? Do you like friends? If you answered yes to all three then the return of Freeplay will be right up your street as this month we take the Freeplay wagon all the way to the wonderful world of Facebook.</p>
<p>&nbsp;</p>
<p>This month the Freeplay team is joined by a special guest as they take on some of the best games social networking has to offer as they play Bejeweled Blitz and CityVille.</p>
<p>&nbsp;</p>
<p>So head off and play and then come right back on Friday (11th)  and listen to the brand new episode of Freeplay.</p>
<p>&nbsp;</p>
<p>Play Bejeweled Blitz <a href="http://www.facebook.com/bejeweledblitz">CLICK HERE</a></p>
<p>&nbsp;</p>
<p>Play CityVille <a href="http://www.facebook.com/apps/application.php?id=291549705119">CLICK HERE </a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Through the Reticle: What&#8217;s in a Number</title>
		<link>http://www.inretrospectpodcast.com/2011/11/content/podcasts/through-the-reticle-whats-in-a-number/</link>
		<comments>http://www.inretrospectpodcast.com/2011/11/content/podcasts/through-the-reticle-whats-in-a-number/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 12:00:45 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Through the Reticle]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2083</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/>Numbers say alot about the world around us. They define our life stlye, our habits and even the legalityof our actions, but do they have any place in video-game crticism? Could there be a time when reviews no longer have to be accompanied by numbers? Or could there be a moment in the future when <a href='http://www.inretrospectpodcast.com/2011/11/content/podcasts/through-the-reticle-whats-in-a-number/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/number.jpg"><img class="aligncenter size-full wp-image-2085" title="number" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/11/number.jpg" alt="" width="300" height="200" /></a></p>
<p>Numbers say alot about the world around us. They define our life stlye, our habits and even the legalityof our actions, but do they have any place in video-game crticism? Could there be a time when reviews no longer have to be accompanied by numbers? Or could there be a moment in the future when reviews are nothing but digits? That&#8217;s what Sam puts Through the Reticle this month&#8230;.</p>
<p style="text-align: center;"></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Digital Wanderlust: Flow(er)</title>
		<link>http://www.inretrospectpodcast.com/2011/10/content/podcasts/flower/</link>
		<comments>http://www.inretrospectpodcast.com/2011/10/content/podcasts/flower/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 17:00:40 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Digital Wanderlust]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2063</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/>&#160; Have you ever been &#8216;in the zone&#8217; or &#8216;in the moment&#8217;? In this month&#8217;s Digital Wanderlust Strider applies Mihaly Csikszentmihalyi&#8217;s concept of &#8216;flow&#8217; to Flower to look at how it facilitates creativity through relaxation and challenge. Go with the flow. Featuring an extract from Aleas: http://www.youtube.com/watch?v=JjliwSJGDiU &#160;]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/10/017-flower.png"><img class="alignleft size-medium wp-image-2162" title="017 - flower" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/10/017-flower-212x300.png" alt="" width="212" height="300" /></a>Have you ever been &#8216;in the zone&#8217; or &#8216;in the moment&#8217;? In this month&#8217;s <em>Digital Wanderlust</em> Strider applies Mihaly Csikszentmihalyi&#8217;s concept of &#8216;flow&#8217; to <em>Flower </em>to look at how it facilitates creativity through relaxation and challenge. Go with the flow.</p>
<p>Featuring an extract from Aleas: <a href="http://www.youtube.com/watch?v=JjliwSJGDiU">http://www.youtube.com/watch?v=JjliwSJGDiU</a></p>
<p style="text-align: center;"></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Pause:Continue Arc 2 &#8211; Episode 2, Dreamfall: The Longest Journey</title>
		<link>http://www.inretrospectpodcast.com/2011/10/content/podcasts/pausecontinue-arc-2-episode-2-dreamfall-the-longest-journey/</link>
		<comments>http://www.inretrospectpodcast.com/2011/10/content/podcasts/pausecontinue-arc-2-episode-2-dreamfall-the-longest-journey/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 11:40:05 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2054</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/>Adventure games are all the same aren&#8217;t they? “Of course not!” shouts Peter Willington in this second episode of P:C Arc 2, examining some of the games in the genre that dare to stand out, that try something new within the rigidly traditional format of pointing and clicking. Dreamfall: The Longest Journey is this month&#8217;s <a href='http://www.inretrospectpodcast.com/2011/10/content/podcasts/pausecontinue-arc-2-episode-2-dreamfall-the-longest-journey/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/10/Dreamfall2.jpg"><img class="aligncenter size-full wp-image-2056" title="Dreamfall2" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/10/Dreamfall2.jpg" alt="" width="572" height="221" /></a></p>
<p>Adventure games are all the same aren&#8217;t they? “Of course not!” shouts Peter Willington in this second episode of P:C Arc 2, examining some of the games in the genre that dare to stand out, that try something new within the rigidly traditional format of pointing and clicking. Dreamfall: The Longest Journey is this month&#8217;s title, a game which is best when it&#8217;s being a sequel, at its worst, when it&#8217;s being a game.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Dreamfall: The Longest Journey&#8217;s Official Website - <a href="http://www.dreamfall.com/">http://www.dreamfall.com/</a></p>
<p>Funcom&#8217;s Official Website - <a href="http://www.funcom.com/">http://www.funcom.com/</a></p>
<p>Ragnar Tørnquist&#8217;s Blog - <a href="http://www.ragnartornquist.com/">http://www.ragnartornquist.com/</a></p>
<p>Next Month&#8217;s Game: Trauma - <a href="http://www.traumagame.com/">http://www.traumagame.com</a></p>
<p><em>All music tracks and sound effects featured are the intellectual property of Funcom and used by us to better convey the tone and feel of the game. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
]]></content:encoded>
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		<title>InRetroSpect RAW: Top 5 Locations</title>
		<link>http://www.inretrospectpodcast.com/2011/10/content/podcasts/inretrospect-raw-top-5-locations/</link>
		<comments>http://www.inretrospectpodcast.com/2011/10/content/podcasts/inretrospect-raw-top-5-locations/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 19:26:28 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[InRetroSpect Raw]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2044</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/Tape_RAW.png" width="185" height="121" alt="" title="InRetroSpect Raw" /><br/>&#160; RAW is a brand new series here on InRetroSpect. The aim of the show is for members of the InRetroSpect to choose their Top 5 of a certain video game topic, all within a certain time frame. Un-scripted, un-edited and put out just as we recorded it, InRetroSpect RAW aims to provide you with <a href='http://www.inretrospectpodcast.com/2011/10/content/podcasts/inretrospect-raw-top-5-locations/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/Tape_RAW.png" width="185" height="121" alt="" title="InRetroSpect Raw" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/10/RAW_Title.png"><img class="aligncenter size-full wp-image-2041" title="RAW_Title" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/10/RAW_Title.png" alt="" width="1024" height="518" /></a></p>
<p>RAW is a brand new series here on InRetroSpect. The aim of the show is for members of the InRetroSpect to choose their Top 5 of a certain video game topic, all within a certain time frame. Un-scripted, un-edited and put out just as we recorded it, InRetroSpect RAW aims to provide you with quick snappy debates and hopefully inspire you to have your own. You can join in to the conversation anytime at iTunes, the Zune Marketplace or at InRetroSpectPodcast.com. But for now and for the very first time, this is InRetroSpect RAW.</p>
<p style="text-align: center;"></p>
]]></content:encoded>
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		<title>InRaiderSpect Part V: Tomb Raider</title>
		<link>http://www.inretrospectpodcast.com/2011/10/content/podcasts/inraiderspect-part-v-tomb-raider/</link>
		<comments>http://www.inretrospectpodcast.com/2011/10/content/podcasts/inraiderspect-part-v-tomb-raider/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 17:00:59 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Specials]]></category>
		<category><![CDATA[Tomb Raider]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2021</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/>No one knows better than Lara Croft that every great adventure must find its conclusion. A journey is not complete without the artifact at the end or the discovery of the truth behind the myth. This week, we bring you the final part of our five week InRaiderSpect Series.  All four hosts once again come together <a href='http://www.inretrospectpodcast.com/2011/10/content/podcasts/inraiderspect-part-v-tomb-raider/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/10/PartV.png"><img class="aligncenter size-full wp-image-2023" title="PartV" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/10/PartV.png" alt="" width="743" height="395" /></a></p>
<p>No one knows better than Lara Croft that every great adventure must find its conclusion. A journey is not complete without the artifact at the end or the discovery of the truth behind the myth. This week, we bring you the final part of our five week InRaiderSpect Series.  All four hosts once again come together to look at the franchise and discuss what influence it has had, and where it is going. Don&#8217;t forget as well, that if you have missed them, all the previous InRaiderSpect episodes are still available on iTunes, the Zune Marketplace, or here on InRetroSpectPodcast.com. This is InRaiderSpect Part V: Tomb Raider&#8230;</p>
<p style="text-align: center;"><em>Warning! Contains spoilers!</em></p>
<p style="text-align: center;"><em><br />
</em></p>
<p style="text-align: center;"></p>
<p><em>All music tracks and sound effects featured are the intellectual property of <a href="http://www.square-enix.com/eu/en/">Square Enix</a> and used by us to better convey the tone and feel of the series. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. You can purchase the games and music right <a href="http://www.amazon.co.uk/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=tomb+raider&amp;x=0&amp;y=0">here</a>. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce or on the sale of items we link to, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>InRaiderSpect Part IV: Lara Croft: From Screen to Page</title>
		<link>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-iv-lara-croft-from-screen-to-page/</link>
		<comments>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-iv-lara-croft-from-screen-to-page/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 17:00:46 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Specials]]></category>
		<category><![CDATA[Tomb Raider]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=2010</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/>With the success of any gaming franchise comes the exploration into different mediums. Lara has been privileged enough to grace films, books and graphic novels. But what happens to her when you remove her from the game? In the fourth part of the InRadierSpect series, Sam Turner argues that, as a character, Lara is lost when ever <a href='http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-iv-lara-croft-from-screen-to-page/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/><p style="text-align: center;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/PartIV.png"><img class="aligncenter size-full wp-image-2012" title="PartIV" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/PartIV.png" alt="" width="743" height="395" /></a></p>
<p style="text-align: left;">With the success of any gaming franchise comes the exploration into different mediums. Lara has been privileged enough to grace films, books and graphic novels. But what happens to her when you remove her from the game? In the fourth part of the InRadierSpect series, Sam Turner argues that, as a character, Lara is lost when ever she steps away from the controller.</p>
<p style="text-align: center;"><em>Warning! Contains spoilers!</em></p>
<p style="text-align: center;"></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;"><em>All music tracks and sound effects featured are the intellectual property of <a href="http://www.square-enix.com/eu/en/">Square Enix</a> and used by us to better convey the tone and feel of the series. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. You can purchase the games and music right <a href="http://www.amazon.co.uk/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=tomb+raider&amp;x=0&amp;y=0">here</a>. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce or on the sale of items we link to, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>InRaiderSpect Part III: Turning Points</title>
		<link>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-iii-turning-points/</link>
		<comments>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-iii-turning-points/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 17:00:46 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>
		<category><![CDATA[Specials]]></category>
		<category><![CDATA[Tomb Raider]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1978</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/>Inspired by the E3 trailer for next chapter in the series, Strider takes you through the Tomb Raider labyrinth to answer the one question that has permeated throughout the series:  to turn back or carry on? Warning! Contains spoilers! A text version of this podcast can be found at Stella&#8217;s Tomb Raider Blog. All music <a href='http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-iii-turning-points/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/PartIII.png"><img class="aligncenter size-full wp-image-1979" title="PartIII" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/PartIII.png" alt="" width="743" height="395" /></a></p>
<p style="text-align: left;">Inspired by the E3 trailer for next chapter in the series, Strider takes you through the <em>Tomb Raider </em>labyrinth to answer the one question that has permeated throughout the series: <em> to turn back or carry on?</em></p>
<p style="text-align: center;"><em><em>Warning! Contains spoilers!</em></p>
<p></em></p>
<p style="text-align: center;"><em></p>
<p></em></p>
<p style="text-align: center;">A text version of this podcast can be found at <a href="http://blog.tombraiders.net/2011/10/turning-points.html">Stella&#8217;s Tomb Raider Blog.</a></p>
<p><em><em>All music tracks and sound effects featured are the intellectual property of <a href="http://www.square-enix.com/eu/en/">Square Enix</a> and used by us to better convey the tone and feel of the series. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or – better yet – both. You can purchase the games and music right <a href="http://www.amazon.co.uk/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=tomb+raider&amp;x=0&amp;y=0">here</a>. At InRetroSpectPodcast.com we don’t make a single penny on the podcasts we produce or on the sale of items we link to, instead we’re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></em></p>
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		<title>InRaiderSpect Part II: The Impact Of Lara</title>
		<link>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-ii-the-impact-of-lara/</link>
		<comments>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-ii-the-impact-of-lara/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 17:00:25 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1950</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/>What is the true legacy of Lara Croft? Is the tomb raiding heroine of the world famous franchise just a sex symbol of a time gone by, a relic more outdated than the treasures she finds on her adventures? Or could it be that the changes Ms. Croft brought to the games industry &#8211; and <a href='http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-ii-the-impact-of-lara/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/PartII.png"><img class="aligncenter size-full wp-image-1951" title="PartII" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/PartII.png" alt="" width="743" height="395" /></a></p>
<p>What is the true legacy of Lara Croft? Is the tomb raiding heroine of the world famous franchise just a sex symbol of a time gone by, a relic more outdated than the treasures she finds on her adventures? Or could it be that the changes Ms. Croft brought to the games industry &#8211; and the medium in general &#8211; are now so ingrained and subtle that we&#8217;ve forgotten which English explorer we have to thank for them? Peter Willington investigates.</p>
<p style="text-align: center;"><em>Warning! Contains spoilers!</em></p>

<p>&nbsp;</p>
<p><em>All music tracks and sound effects featured are the intellectual property of <a href="http://www.square-enix.com/eu/en/">Square Enix</a> and used by us to better convey the tone and feel of the series. If you like what you hear in the short excerpts used you should support the artists that created them by either buying the games, the soundtracks themselves or &#8211; better yet &#8211; both. You can purchase the games and music right <a href="http://www.amazon.co.uk/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=tomb+raider&amp;x=0&amp;y=0">here</a>. At InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we produce or on the sale of items we link to, instead we&#8217;re passionate about the games we discuss and in ensuring that full credit is given to the fantastically talented people that make them.</em></p>
<p>&nbsp;</p>
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		<title>InRaiderSpect Part I: Origins</title>
		<link>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-i-origins/</link>
		<comments>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-i-origins/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 17:00:36 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1938</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/>It is with great pleasure that we here at InRetroSpect bring you another month of podcast specials. A while back, we took some time out from the regular schedule to bring you thirty days celebrating the work of Hideo Kojima and Metal Gear Solid. This time around we have turned our attention to the universe <a href='http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-part-i-origins/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/PartI.png"><img class="aligncenter size-full wp-image-1936" title="PartI" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/PartI.png" alt="" width="743" height="395" /></a></p>
<p>It is with great pleasure that we here at InRetroSpect bring you another month of podcast specials. A while back, we took some time out from the regular schedule to bring you thirty days celebrating the work of Hideo Kojima and <em><a href="http://www.inretrospectpodcast.com/category/content/podcasts/specials/mgs/">Metal Gear Solid</a></em>. This time around we have turned our attention to the universe of Tomb Raider. Spanning nearly two decades of the gaming landscape, Lara Croft and the series have shaped and defined how, why, and with whom we play games. She is the most famous and well recognised gaming figure you could find and over the next month we&#8217;ll be examining as much of the Tomb Raider world as we can. It all starts here, with a special group discussion on the legend, myth and fable that is Lara Croft.</p>
<p style="text-align: center;"><em>Warning! Contains spoilers!</em></p>
<p style="text-align: center;"></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><em>All music tracks and sound effects featured are the intellectual  property of <a href="http://www.square-enix.com/eu/en/">Square Enix </a>and used by us to better convey the tone and  feel of the series. If you like what you hear in the short excerpts used  you should support the artists that created them by either buying the  games, the soundtracks themselves or &#8211; better yet &#8211; both. You can  purchase the games and music right <a href="http://www.amazon.co.uk/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;field-keywords=tomb+raider&amp;x=0&amp;y=0">here </a>. At  InRetroSpectPodcast.com we don&#8217;t make a single penny on the podcasts we  produce or on the sale of items we link to, instead we&#8217;re passionate  about the games we discuss and in ensuring that full credit is given to  the fantastically talented people that make them.</em></p>
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		<title>InRaiderSpect: The Trail(er) Begins&#8230;.</title>
		<link>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-the-trailer-begins/</link>
		<comments>http://www.inretrospectpodcast.com/2011/09/content/podcasts/inraiderspect-the-trailer-begins/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 17:00:52 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1918</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Specials-Tape-185.png" width="185" height="121" alt="" title="Specials" /><br/><p style="text-align: center;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/Trailer.png"><img class="aligncenter size-full wp-image-1986" title="Trailer" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/09/Trailer.png" alt="" width="743" height="395" /></a></p>
<p style="text-align: center;"></p>
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		<title>Through the Reticle: Journalism</title>
		<link>http://www.inretrospectpodcast.com/2011/08/content/podcasts/through-the-reticle-journalism/</link>
		<comments>http://www.inretrospectpodcast.com/2011/08/content/podcasts/through-the-reticle-journalism/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 11:00:16 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1908</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/>If you haven&#8217;t already, then it might be a good idea before you bathe your lugs in the latest Through the Reticle, to hear what inspired Marconi to write this month&#8217;s episode. Change of Plan . That was then though and this is now and Marconi reports on the indivduality of the gaming press. How <a href='http://www.inretrospectpodcast.com/2011/08/content/podcasts/through-the-reticle-journalism/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/journalism_011.jpg"><img class="aligncenter size-medium wp-image-1909" title="AA040013" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/journalism_011-246x300.jpg" alt="" width="246" height="300" /></a></p>
<p>If you haven&#8217;t already, then it might be a good idea before you bathe your lugs in the latest Through the Reticle, to hear what inspired Marconi to write this month&#8217;s episode.<a href="http://www.inretrospectpodcast.com/2011/07/content/through-the-reticle-change-of-plan/"> Change of Plan</a> . That was then though and this is now and Marconi reports on the indivduality of the gaming press. How come it survives whilst other media struggles to adapt? Marconi investigates&#8230;.</p>
<p style="text-align: center;"></p>
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		<title>Digital Wanderlust: Imaginopolis &#8211; The Inbetween City</title>
		<link>http://www.inretrospectpodcast.com/2011/08/content/podcasts/digital-wanderlust-imaginopolis-the-inbetween-city/</link>
		<comments>http://www.inretrospectpodcast.com/2011/08/content/podcasts/digital-wanderlust-imaginopolis-the-inbetween-city/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 11:00:46 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1872</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/>This month Strider travels to a place that sits between his child and adulthood, between imagination and reality, between a game and a program. Its been nearly 16 years since he last visited the place &#8230; what memories did he leave behind in Microsoft 3D Movie Maker? Find out&#8230; See also: Sam&#8217;s talk about creativity, <a href='http://www.inretrospectpodcast.com/2011/08/content/podcasts/digital-wanderlust-imaginopolis-the-inbetween-city/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/016-3d-movie-maker.png"><img class="alignleft size-medium wp-image-2159" title="016 - 3d movie maker" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/016-3d-movie-maker-212x300.png" alt="" width="212" height="300" /></a></p>
<p>This month Strider travels to a place that sits between his child and adulthood, between imagination and reality, between a game and a program. Its been nearly 16 years since he last visited the place &#8230; what memories did he leave behind in <em>Microsoft 3D Movie Maker</em>? Find out&#8230;</p>
<p>See also: <a href="http://www.inretrospectpodcast.com/2011/07/content/freeplay-episode-19-tenderness-tombs-and-toilet-tissue/">Sam&#8217;s talk about creativity</a>, <a href="http://www.3dmm.com/">3dmm</a>, <a href="http://www.3dmmstudio.co.uk/">3dmm studio</a>,</p>
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		<title>Pause:Continue Arc 2 &#8211; Episode 1, Nelson Tethers: Puzzle Agent</title>
		<link>http://www.inretrospectpodcast.com/2011/08/content/podcasts/pausecontinue-arc-2-episode-1-nelson-tethers-puzzle-agent/</link>
		<comments>http://www.inretrospectpodcast.com/2011/08/content/podcasts/pausecontinue-arc-2-episode-1-nelson-tethers-puzzle-agent/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 08:00:17 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1889</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/>A new Arc, a new topic and this time it&#8217;s left-of-centre adventure titles. Peter Willington begins his exploration of the unique and the less-discussed adventure games, beginning with talking to fellow InRetroSpect podcaster Sam Turner about their shared playthrough of Nelson Tethers: Puzzle Agent. &#160; This month&#8217;s links&#8230; Telltale Games - http://www.telltalegames.com Official Nelson Tethers: Puzzle <a href='http://www.inretrospectpodcast.com/2011/08/content/podcasts/pausecontinue-arc-2-episode-1-nelson-tethers-puzzle-agent/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/Nelson-Tethers-Puzzle-Agent-Gnome.jpg"><img class="aligncenter size-full wp-image-1890" title="Nelson Tethers Puzzle Agent Gnome" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/08/Nelson-Tethers-Puzzle-Agent-Gnome.jpg" alt="" width="285" height="272" /></a></p>
<p>A new Arc, a new topic and this time it&#8217;s left-of-centre adventure titles. Peter Willington begins his exploration of the unique and the less-discussed adventure games, beginning with talking to fellow InRetroSpect podcaster Sam Turner about their shared playthrough of Nelson Tethers: Puzzle Agent.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Telltale Games - <a href="http://www.telltalegames.com/">http://www.telltalegames.com</a></p>
<p>Official Nelson Tethers: Puzzle Agent Page - <a href="http://www.telltalegames.com/puzzleagent" target="_blank">http://www.telltalegames.com/puzzleagent</a></p>
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		<title>Freeplay: Episode 20 Platypus, Puzzles and Pretty Colours</title>
		<link>http://www.inretrospectpodcast.com/2011/07/content/podcasts/freeplay-episode-20-platypus-puzzles-and-pretty-colours/</link>
		<comments>http://www.inretrospectpodcast.com/2011/07/content/podcasts/freeplay-episode-20-platypus-puzzles-and-pretty-colours/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 18:22:21 +0000</pubDate>
		<dc:creator>FrostieD</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1837</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/>Have you ever tried to buy a game using the lint from the bottom of your pockets? No? Well I have and I can confirm that the folks down at your local gaming store do not appreciate such currency and will often look at you with a certain blend of bewilderment and contempt. However it <a href='http://www.inretrospectpodcast.com/2011/07/content/podcasts/freeplay-episode-20-platypus-puzzles-and-pretty-colours/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/FreeplayFront.png"><img class="aligncenter size-full wp-image-1846" title="FreeplayFront" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/FreeplayFront.png" alt="" width="368" height="486" /></a>Have you ever tried to buy a game using the lint from the bottom of your pockets? No? Well I have and I can confirm that the folks down at your local gaming store do not appreciate such currency and will often look at you with a certain blend of bewilderment and contempt. However it is at this moment I recommend you put away your lint and say &#8220;No more will I pay for games! I am going to Freeplay!&#8221; then march out the store with your head held high and your mp3 player in tow as its time for a brand new episode of your favourite free gaming show!</p>
<p>After leaving Freeplay in the capable hands for Mr. Pete Willington last time round, this month sees the Dan shaped hole in Freeplay filled once more and not only that but he has only gone and found some free games from his travels!</p>
<p>This month Sam and Pete join Dan as they help a platypus climb up some tunnels with Chasm and shoot some retro shapes with a retro gun with Retro 4.</p>
<p>Also this month they discuss if sequels are creating new and exciting games or simply the same games but with shinier wrapping paper.</p>
<p>So now you have spent 30 seconds reading this humourous little article you may as well head down below and take a listen to what the guys think, its not like it will cost you anything is it?</p>
<p>&nbsp;</p>
<p>To Play Chasm <a href="http://www.miniclip.com/games/chasm/en/">Click here</a></p>
<p>To Play Retro 4 <a href="http://cactusquid.com/games.htm">Click here</a></p>
<p style="text-align: center;"></p>
<p style="text-align: left;">&nbsp;</p>
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		<title>Through the Reticle: Change of Plan</title>
		<link>http://www.inretrospectpodcast.com/2011/07/content/through-the-reticle-change-of-plan/</link>
		<comments>http://www.inretrospectpodcast.com/2011/07/content/through-the-reticle-change-of-plan/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 14:01:49 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Through the Reticle]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1829</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/>&#160; It was all going so smoothly. Marconi had an episode all mapped out and ready to go and then he went on a trip on a boat, came back and everything changed. In an alternative episode to the one planned by the podcaster, Marconi uses a strange reaction to returning home from sea to start <a href='http://www.inretrospectpodcast.com/2011/07/content/through-the-reticle-change-of-plan/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/><p>&nbsp;</p>
<p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/video_game_journalism.jpg"><img class="aligncenter size-full wp-image-1828" title="video_game_journalism" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/video_game_journalism.jpg" alt="" width="485" height="324" /></a></p>
<p>It was all going so smoothly. Marconi had an episode all mapped out and ready to go and then he went on a trip on a boat, came back and everything changed. In an alternative episode to the one planned by the podcaster, Marconi uses a strange reaction to returning home from sea to start a new episode on a totally different subject.</p>
<p style="text-align: center;"></p>
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		<title>Digital Wanderlust: Laughscapes: The Shortest Distance Between Two Gamers</title>
		<link>http://www.inretrospectpodcast.com/2011/07/content/podcasts/digital-wanderlust-laughscapes-the-shortest-distance-between-two-gamers/</link>
		<comments>http://www.inretrospectpodcast.com/2011/07/content/podcasts/digital-wanderlust-laughscapes-the-shortest-distance-between-two-gamers/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 11:00:16 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Digital Wanderlust]]></category>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1810</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/>This month Strider tackles the tricky subject of comedy in gaming &#8211;  just why is it so hard to get right? Will InRetroSpect&#8217;s very own comedians Xero, Balaenidae and Marconi have the answer? Find out by giving it a listen and playing the slideshow above. Warning! May not be suitable for children.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/><p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/015-Uncharted.png"><img class="alignleft size-medium wp-image-2157" title="015 - Uncharted" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/015-Uncharted-212x300.png" alt="" width="212" height="300" /></a>This month Strider tackles the tricky subject of comedy in gaming &#8211;  just why is it so hard to get right? Will InRetroSpect&#8217;s very own comedians Xero, Balaenidae and Marconi have the answer? Find out by giving it a listen and playing the slideshow above.</p>
<p style="text-align: center;"></p>
<p style="text-align: center;"><em>Warning! May not be suitable for children.</em></p>
]]></content:encoded>
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		<title>Pause:Continue Arc 1 &#8211; Episode 5, Release Day</title>
		<link>http://www.inretrospectpodcast.com/2011/07/content/podcasts/pausecontinue-arc-1-episode-5-release-day/</link>
		<comments>http://www.inretrospectpodcast.com/2011/07/content/podcasts/pausecontinue-arc-1-episode-5-release-day/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 09:45:50 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1777</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/>For the finale of the first Pause:Continue Arc Peter Willington describes the process of grafting together his game &#8220;Soldiers Are Dreamers&#8221; using the Adventure Maker engine as well as his feelings of having now completed this mammoth task. Plus he speaks with Billy Vincent frontmen David and Bill regarding their incredible track &#8220;Feathers&#8221; which features <a href='http://www.inretrospectpodcast.com/2011/07/content/podcasts/pausecontinue-arc-1-episode-5-release-day/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/desk-Copy.jpg"><img class="aligncenter size-medium wp-image-1780" title="Soldiers Are Dreamers Desk" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/07/desk-Copy-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>For the finale of the first Pause:Continue Arc Peter Willington describes the process of grafting together his game &#8220;Soldiers Are Dreamers&#8221; using the Adventure Maker engine as well as his feelings of having now completed this mammoth task. Plus he speaks with Billy Vincent frontmen David and Bill regarding their incredible track &#8220;Feathers&#8221; which features in the game.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Soldiers Are Dreamers &#8211; <a href="http://www.inretrospectpodcast.com/soldiersaredreamers/" target="_blank">Play Now</a></p>
<p>Billy Vincent - <a href="http://www.billyvincent.co.uk/">http://www.billyvincent.co.uk/</a></p>
<p>Adventure Maker - <a href="http://www.adventuremaker.com/">http://www.adventuremaker.com/</a></p>
]]></content:encoded>
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		<title>Freeplay: Episode 19 Tenderness, Tombs and Toilet Tissue</title>
		<link>http://www.inretrospectpodcast.com/2011/07/content/freeplay-episode-19-tenderness-tombs-and-toilet-tissue/</link>
		<comments>http://www.inretrospectpodcast.com/2011/07/content/freeplay-episode-19-tenderness-tombs-and-toilet-tissue/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 11:00:13 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Freeplay]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1761</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/>It is the time of austerity. People are on strike, countries are folding like the notes they put their faces on and people are becoming so tight that the pressure is becoming palpable. Here at InRetroSpect we don&#8217;t say that we have all the answers, but what we do have is Freeplay. Your regular monthly <a href='http://www.inretrospectpodcast.com/2011/07/content/freeplay-episode-19-tenderness-tombs-and-toilet-tissue/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/><p style="text-align: center;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/Freeplay-19.png"><img class="aligncenter size-large wp-image-1751" title="Freeplay 19" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/Freeplay-19-673x1024.png" alt="" width="404" height="614" /></a></p>
<p>It is the time of austerity. People are on strike, countries are folding like the notes they put their faces on and people are becoming so tight that the pressure is becoming palpable. Here at InRetroSpect we don&#8217;t say that we have all the answers, but what we do have is Freeplay. Your regular monthly dose of the best gaming you can do for free. This time Pete is joined by Sam and Kris as they weed out the much loved from the moribund.</p>
<p>To really join in the fun, you can experience each of the games before, after or during the show. All the links can be found below.</p>
<p style="text-align: center;"><a href="http://www.kongregate.com/games/AlexanderOcias/loved">Loved</a></p>
<p style="text-align: center;"><a href="http://tale-of-tales.com/TheGraveyard/">The Graveyard</a></p>
<p style="text-align: center;"></p>
<p style="text-align: center;"><em>Warning! May not be suitable for children.</em></p>
<div><em><br />
</em></div>
<p>&nbsp;</p>
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		<title>Through the Reticle: The End</title>
		<link>http://www.inretrospectpodcast.com/2011/06/content/through-the-reticle-the-end/</link>
		<comments>http://www.inretrospectpodcast.com/2011/06/content/through-the-reticle-the-end/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 11:00:13 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Through the Reticle]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1718</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/>&#160; Probably one of the most grumbled about parts of our video gaming lives is the focus of Through the Reticle this month. That part when the developer has decided when our experience with a game should finish. Or when they choose to kill off our favourite character. Why do endings bother us so much <a href='http://www.inretrospectpodcast.com/2011/06/content/through-the-reticle-the-end/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/the-end.jpg"><img class="aligncenter size-medium wp-image-1719" title="the-end" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/the-end-300x226.jpg" alt="" width="300" height="226" /></a></p>
<p>&nbsp;</p>
<p>Probably one of the most grumbled about parts of our video gaming lives is the focus of Through the Reticle this month. That part when the developer has decided when our experience with a game should finish. Or when they choose to kill off our favourite character. Why do endings bother us so much and with so many different ways to finish a title, which is the best? Marconi finds out if this is &#8216;The End&#8217;.</p>
<p style="text-align: center;"></p>
<p style="text-align: center;">&nbsp;</p>
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		<title>Digital Wanderlust: The Layers of the Rings Part III: The Return of the King</title>
		<link>http://www.inretrospectpodcast.com/2011/06/content/podcasts/digital-wanderlust-the-layers-of-the-rings-part-iii-the-return-of-the-king/</link>
		<comments>http://www.inretrospectpodcast.com/2011/06/content/podcasts/digital-wanderlust-the-layers-of-the-rings-part-iii-the-return-of-the-king/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 11:00:16 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1694</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/>In the epic final chapter of The Layers of the Rings Strider travels from Helm&#8217;s Deep to Mordor taking a surprising detour around the West-Midlands, once again examining the varying layers of the book, the film and the game. Bibliography: Brodie, I. (2003) The Lord of the Rings Location Guidebook, London: Harper Collins. Electronic Arts. (2003) The <a href='http://www.inretrospectpodcast.com/2011/06/content/podcasts/digital-wanderlust-the-layers-of-the-rings-part-iii-the-return-of-the-king/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/014-Layers-of-the-Rings.png"><img class="alignleft size-medium wp-image-2150" title="014 - Layers of the Rings" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/014-Layers-of-the-Rings-212x300.png" alt="" width="212" height="300" /></a></p>
<p>In the epic final chapter of <em>The Layers of the Rings </em>Strider travels from Helm&#8217;s Deep to Mordor taking a surprising detour around the West-Midlands, once again examining the varying layers of the book, the film and the game.</p>

<p>Bibliography:</p>
<p>Brodie, I. (2003) <em>The Lord of the Rings Location Guidebook</em>, London: Harper Collins.</p>
<p>Electronic Arts. (2003) <em>The Lord of the Rings: The Return of the King</em>, PS2: Electronic Arts.</p>
<p>Jackson, P. (2004) <em>The Lord of the Rings: The Return of the King: Extended Version,</em>DVD, New Line Cinema.</p>
<p>Shore, H. (2006) <em>The Lord of the Rings: The Two Towers: The Complete Recordings, </em>CD: Reprise.</p>
<p>Shore, H. (2007) <em>The Lord of the Rings: The Return of the King: The Complete Recordings, </em>CD: Reprise.</p>
<p>Tolkien, J.R.R. (1999) <em>The Lord of the Rings: The Two Towers, </em>London: Harper Collins.</p>
<p>Tolkien, J.R.R. (1999b) <em>The Lord of the Rings: The Return of the King, </em>London: Harper Collins.</p>
<p>&nbsp;</p>
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		<title>Pause:Continue Arc 1 &#8211; Episode 4, VAA MP3 POV</title>
		<link>http://www.inretrospectpodcast.com/2011/06/content/podcasts/pausecontinue-episode-4-vaa-mp3-pov/</link>
		<comments>http://www.inretrospectpodcast.com/2011/06/content/podcasts/pausecontinue-episode-4-vaa-mp3-pov/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 16:26:49 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
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		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1674</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/>On this month&#8217;s show, InRetroSpect&#8217;s Peter Willington creates the art and sound assets for his upcoming game, which also receives its title. Plus, he talks with voice actors Rina-chan and Kyle Richardson, who provide the dialogue for this project. &#160; This month&#8217;s links&#8230; Find out more about Rina-chan &#8211; http://suzumiya-haruhi.net/ Find out more about Kyle <a href='http://www.inretrospectpodcast.com/2011/06/content/podcasts/pausecontinue-episode-4-vaa-mp3-pov/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/headphones.jpg"><img class="aligncenter size-medium wp-image-1679" title="headphones" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/headphones-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>On this month&#8217;s show, InRetroSpect&#8217;s Peter Willington creates the art and sound assets for his upcoming game, which also receives its title. Plus, he talks with voice actors Rina-chan and Kyle Richardson, who provide the dialogue for this project.</p>

<p>&nbsp;</p>
<p>This month&#8217;s links&#8230;</p>
<p>Find out more about Rina-chan &#8211; <a href="http://suzumiya-haruhi.net/" target="_blank">http://suzumiya-haruhi.net/</a></p>
<p>Find out more about Kyle Richardson &#8211; <a href="http://twitter.com/ManaCrevice" target="_blank">http://twitter.com/ManaCrevice</a></p>
<p>Voice Acting Alliance &#8211; <a href="http://voiceactingalliance.com/" target="_blank">http://voiceactingalliance.com/</a></p>
<p>GNU Image Manipulation Program &#8211; <a href="http://www.gimp.org/" target="_blank">http://www.gimp.org/</a></p>
]]></content:encoded>
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		<title>Freeplay: Episode 18 Limbs, Lethargy &amp; Live from Orkney</title>
		<link>http://www.inretrospectpodcast.com/2011/06/content/podcasts/freeplay-episode-18-limbs-lethargy-live-from-orkney/</link>
		<comments>http://www.inretrospectpodcast.com/2011/06/content/podcasts/freeplay-episode-18-limbs-lethargy-live-from-orkney/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 11:00:03 +0000</pubDate>
		<dc:creator>FrostieD</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1654</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/>What happens when three  intrepid freeplaying companions meet in the distant land of Orkney? Well, they record a brand new episode of Freeplay  for your listening pleasure, that&#8217;s what! This month Dan is joined by Pete and Sam as they do all they can to get to work on time with ‘Johnny, why are you <a href='http://www.inretrospectpodcast.com/2011/06/content/podcasts/freeplay-episode-18-limbs-lethargy-live-from-orkney/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_FP-2.png" width="185" height="120" alt="" title="Freeplay" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/Freeplay18.png"><img class="aligncenter size-full wp-image-1655" title="Freeplay18" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/06/Freeplay18.png" alt="" width="368" height="458" /></a>What happens when three  intrepid freeplaying companions meet in the distant land of Orkney? Well, they record a brand new episode of Freeplay  for your listening pleasure, that&#8217;s what!</p>
<p>This month Dan is joined by Pete and Sam as they do all they can to get to work on time with ‘Johnny, why are you late?’ They grow some extra limbs to take on ‘Octodad’. Also we all discuss if where we play our games affects our gaming habits.</p>
<p>So what are you waiting for? Stop reading this and start listening! And then as soon as you are done leave us a comment and let us know your thoughts on what we have discussed.</p>
<p style="text-align: center;"></p>
<p>To play &#8216;Johnny, why are you late?&#8217; click <a href="http://www.newgrounds.com/portal/view/552709">HERE</a></p>
<p>and to play &#8216;Octodad&#8217; move a tenticle<a href="www.octodadgame.com/"> </a><a href="http://www.octodadgame.com/">HERE</a></p>
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		<title>Through the Reticle: Who Are Ya</title>
		<link>http://www.inretrospectpodcast.com/2011/05/content/1639/</link>
		<comments>http://www.inretrospectpodcast.com/2011/05/content/1639/#comments</comments>
		<pubDate>Sat, 28 May 2011 14:00:23 +0000</pubDate>
		<dc:creator>Marconi</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Through the Reticle]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1639</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/>This month Marconi deals with the eternal question of what makes us&#8230;well&#8230;us. After thousands of years of therapy, psychology, and understanding could the one thing that makes us truely know more about ourselves be the online world in which we inhabit? Marconi finds out.]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_TTR-2.png" width="185" height="120" alt="" title="Through the Reticle" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/05/who.png"><img class="aligncenter size-full wp-image-1635" title="who" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/05/who.png" alt="" width="225" height="167" /></a></p>
<p>This month Marconi deals with the eternal question of what makes us&#8230;well&#8230;us. After thousands of years of therapy, psychology, and understanding could the one thing that makes us truely know more about ourselves be the online world in which we inhabit? Marconi finds out.</p>

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		<title>Digital Wanderlust: FEARSCAPES &#8211; It&#8217;s All in the Game</title>
		<link>http://www.inretrospectpodcast.com/2011/05/content/podcasts/digital-wanderlust-fearscapes-its-all-in-the-game/</link>
		<comments>http://www.inretrospectpodcast.com/2011/05/content/podcasts/digital-wanderlust-fearscapes-its-all-in-the-game/#comments</comments>
		<pubDate>Fri, 20 May 2011 11:00:21 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Digital Wanderlust]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1604</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/>In this month&#8217;s episode Strider explores the ways in which gaming can make us afraid by examining what is it exactly that makes a scary game and can it help gamers face their fears. Pete, Sam, Dan and Paul, once again join him on his journey revealing their fears and the scariest games they&#8217;ve played. <a href='http://www.inretrospectpodcast.com/2011/05/content/podcasts/digital-wanderlust-fearscapes-its-all-in-the-game/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/Tape_DW-2.png" width="185" height="120" alt="" title="Digital Wanderlust" /><br/><p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/05/013-Silent-Hill.png"><img class="alignleft size-medium wp-image-2155" title="013 - Silent Hill" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/05/013-Silent-Hill-212x300.png" alt="" width="212" height="300" /></a>In this month&#8217;s episode Strider explores the ways in which gaming can make us afraid by examining what is it exactly that makes a scary game and can it help gamers face their fears. Pete, Sam, Dan and Paul, once again join him on his journey revealing their fears and the scariest games they&#8217;ve played. In addition to this we have two special guests, Colin and Richard, two games developers from <em style="text-align: -webkit-auto;"><a href="http://gamingbydesign.blogspot.com/">Gaming By Design</a></em>. What&#8217;s your scariest game or level? Let us know below.</p>
<p style="text-align: center;"></p>
<p>Relevant shows: <em><a title="InRetroSolid Part I: Metal Gear Solid" href="http://www.inretrospectpodcast.com/2011/01/content/podcasts/inretrosolid-part-i-metal-gear-solid/">InRetroSolid Part I</a>, <a title="Digital Wanderlust: DREAMSCAPES – Do Gamers Dream Of Digital Sheep?" href="http://www.inretrospectpodcast.com/2011/03/content/podcasts/digital-wanderlust-dreamscapes-do-gamers-dream-of-digital-sheep-2/">DREAMSCAPES</a>,</em></p>
<p>For the record, Paul&#8217;s chosen game was in fact <em>Amnesia: The Dark Descent</em>.</p>
<p>Capcom. (2005) &#8216;<a href="http://www.youtube.com/watch?v=-FvqxMN_sTY">The Making of Resident Evil 4</a>&#8216;, [DVD],Capcom.</p>
<p>Electronic Arts. (2008). &#8216;<a href="http://www.youtube.com/watch?v=9guD7wkEdTM">Dead Space: Scare Factor</a>&#8216;, Electronic Arts.</p>
<p>Fun TV. (2001) &#8216;<a href="http://www.youtube.com/watch?v=zU6506yLGr0&amp;feature=related">The Making of Silent Hill 2</a>&#8216;, <em>Silent Hill 2</em> (Original European Edition), Konami.</p>
<p>Times Staff. (2004) <a href="http://www.sptimes.com/2004/10/26/Floridian/What_happens_when_we_.shtml">&#8216;What happens when we&#8217;re scared&#8217;</a>, St. Petersburg Times.</p>
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		<title>Pause:Continue Arc 1 &#8211; Episode 3, Scripting Siegfried Sassoon</title>
		<link>http://www.inretrospectpodcast.com/2011/05/content/podcasts/pausecontinue-episode-3-scripting-siegfried-sassoon/</link>
		<comments>http://www.inretrospectpodcast.com/2011/05/content/podcasts/pausecontinue-episode-3-scripting-siegfried-sassoon/#comments</comments>
		<pubDate>Fri, 13 May 2011 19:18:43 +0000</pubDate>
		<dc:creator>Xero</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Pause Continue]]></category>
		<category><![CDATA[Shows]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1550</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/>Xero begins the long process of creating his game by forming the script and general structure outline, detailing why ambiguity is key to the piece and highlighting several inspirational games that have affecting narratives. Plus, how Siegfried Sassoon&#8217;s 1918 poem Dreamers affected the development of the modern day script. This month&#8217;s links&#8230; Dreamers by Siegfried <a href='http://www.inretrospectpodcast.com/2011/05/content/podcasts/pausecontinue-episode-3-scripting-siegfried-sassoon/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/02/Tape_PC2.png" width="185" height="121" alt="" title="Pause Continue" /><br/><p><a href="http://www.inretrospectpodcast.com/wp-content/uploads/2011/05/Siegried-Sassoon.jpg"><img class="size-medium wp-image-1551 aligncenter" title="Siegried Sassoon" src="http://www.inretrospectpodcast.com/wp-content/uploads/2011/05/Siegried-Sassoon-300x180.jpg" alt="" width="300" height="180" /></a></p>
<p>Xero begins the long process of creating his game by forming the script and general structure outline, detailing why ambiguity is key to the piece and highlighting several inspirational games that have affecting narratives. Plus, how Siegfried Sassoon&#8217;s 1918 poem Dreamers affected the development of the modern day script.</p>

<p>This month&#8217;s links&#8230;</p>
<p><a href="http://www.poetryfoundation.org/poem/171922" target="_blank">Dreamers by Siegfried Sassoon</a></p>
<p><a href="http://www.inretrospectpodcast.com/2011/03/content/podcasts/digital-wanderlust-dreamscapes-do-gamers-dream-of-digital-sheep-2/" target="_blank">Dreamscapes by Strider</a></p>
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		<title>The Layers of the Rings Part II: The Two Towers</title>
		<link>http://www.inretrospectpodcast.com/2011/05/content/the-layers-of-the-rings-part-2-the-two-towers/</link>
		<comments>http://www.inretrospectpodcast.com/2011/05/content/the-layers-of-the-rings-part-2-the-two-towers/#comments</comments>
		<pubDate>Fri, 13 May 2011 15:54:23 +0000</pubDate>
		<dc:creator>Strider</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[VideoCasts]]></category>

		<guid isPermaLink="false">http://www.inretrospectpodcast.com/?p=1578</guid>
		<description><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/VC-Tape.png" width="185" height="120" alt="" title="VideoCasts" /><br/>Part 1 &#160; Layers of the Rings: The Two Towers (Part 1) from Daniel Frost on Vimeo. What a treat! For those who enjoyed The Layers of the Rings, here is the superb visualisation of them courtesy of our own Peter Jackson &#8211; FrostieD. Part 2 &#160; Layers of the Rings: The Two Towers (Part <a href='http://www.inretrospectpodcast.com/2011/05/content/the-layers-of-the-rings-part-2-the-two-towers/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.inretrospectpodcast.com/wp-content/uploads/2010/11/VC-Tape.png" width="185" height="120" alt="" title="VideoCasts" /><br/><p>Part 1</p>
<p>&nbsp;</p>
<p><a href="http://vimeo.com/22736035">Layers of the Rings: The Two Towers (Part 1)</a> from <a href="http://vimeo.com/user3491273">Daniel Frost</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>What a treat! For those who enjoyed <em><a title="Digital Wanderlust: The Layers of the Rings Part II: The Two Towers" href="http://www.inretrospectpodcast.com/2011/04/content/podcasts/digital-wanderlust-the-layers-of-the-rings-part-ii-the-two-towers/">The Layers of the Rings</a></em>, here is the superb visualisation of them courtesy of our own Peter Jackson &#8211; FrostieD.</p>
<p>Part 2</p>
<p>&nbsp;</p>
<p><a href="http://vimeo.com/22736506">Layers of the Rings: The Two Towers (Part 2)</a> from <a href="http://vimeo.com/user3491273">Daniel Frost</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Part 3</p>
<p>&nbsp;</p>
<p><a href="http://vimeo.com/23490385">Layers of the Ring: The Two Towers (Part 3)</a> from <a href="http://vimeo.com/user3491273">Daniel Frost</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Also available on <a href="http://www.theonering.net/torwp/2011/05/11/44243-layers-of-the-rings-the-two-towers-part-2/">theonering.net</a></p>
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